Conjure Woodland Beings
Level 4 · Conjuration
- Concentration
- Damage
- Save
- Summon
Conjure Woodland Beings occupies the conjuration school at level 4, available to druid and ranger. Cast time: Action. Range Self, components V/S, duration up to 10 minutes. Marked concentration. Effect: You conjure nature spirits that flit around you in a 10-foot Emanation for the duration. At higher levels: The damage increases by 1d8 for each spell slot level above 5.
Stat Block
- Level
- 4
- School
- Conjuration
- Casting Time
- Action
- Range / Area
- Self
- Components
- V, S
- Duration
- up to 10 minutes
- Ritual
- No
- Concentration
- Yes
- Classes
- Druid, Ranger
- Material
- —
Description
You conjure nature spirits that flit around you in a 10-foot Emanation for the duration. Whenever the Emanation enters the space of a creature you can see and whenever a creature you can see enters the Emanation or ends its turn there, you can force that creature to make a Wisdom saving throw. The creature takes 5d8 Force damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn. In addition, you can take the Disengage action as a Bonus Action for the spell's duration.
5e (2014) vs 2024 changes
This spell has both a 5e (2014) and 2024 Player's Handbook version. Doungim shows the current 2024 stat block above. Differences between editions typically affect components, range, or scaling — check both source books for the table.
Doungim Lore
School Fit
Conjuration spells are creation magic in the loose sense — not creation from nothing, but creation from elsewhere. They borrow a creature from the planes or a body of water from a far lake. Conjure Woodland Beings is Conjuration because the spell places matter or creatures into the world that were not there before the cast. Mid-tier casters can usually cast Conjure Woodland Beings once or twice per long rest.
Class Fit
- Druid: Druids prepare Conjure Woodland Beings from the full list each day, but the Wild Shape economy means prep cycles look different from a Cleric's. Concentration is the binding cost — Conjure Woodland Beings can't share a slot with another concentration spell.
- Ranger: Gloom Stalker, Hunter, Fey Wanderer, Drakewarden, and Horizon Walker each shape what Conjure Woodland Beings is worth: subclass-bonus spells reshape the known-spell budget. Conjure Woodland Beings has an at-higher-levels rule; the spell's per-slot scaling makes upcasting worthwhile in the right context.
Related Spells
Frequently Asked Questions about Conjure Woodland Beings
- What level spell is Conjure Woodland Beings?
- Conjure Woodland Beings sits at level 4 in the Conjuration school of magic, prepared by Druid, Ranger.
- How much damage does Conjure Woodland Beings deal?
- Conjure Woodland Beings deals 5d8 force damage as its base effect. Upcasting raises the dice count.
- What save does Conjure Woodland Beings require?
- The save against Conjure Woodland Beings is a Wisdom saving throw. Specific rules for a successful save are spelled out in the spell description.
- What is the range of Conjure Woodland Beings?
- The range on Conjure Woodland Beings is Self; no other creature can be the target.
- Is Conjure Woodland Beings a concentration spell?
- Conjure Woodland Beings is a concentration spell. Maximum duration is up to 10 minutes. The caster can only maintain one concentration spell at a time, and damage forces a Con save to keep it active.
- What components and casting time does Conjure Woodland Beings need?
- Conjure Woodland Beings is cast with V, S, on a standard one-action cast.