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Conjure Woodland Beings

Level 4 · Conjuration

  • Concentration
  • Damage
  • Save
  • Summon

Conjure Woodland Beings occupies the conjuration school at level 4, available to druid and ranger. Cast time: Action. Range Self, components V/S, duration up to 10 minutes. Marked concentration. Effect: You conjure nature spirits that flit around you in a 10-foot Emanation for the duration. At higher levels: The damage increases by 1d8 for each spell slot level above 5.

Stat Block

Level
4
School
Conjuration
Casting Time
Action
Range / Area
Self
Components
V, S
Duration
up to 10 minutes
Ritual
No
Concentration
Yes
Classes
Druid, Ranger
Material

Description

You conjure nature spirits that flit around you in a 10-foot Emanation for the duration. Whenever the Emanation enters the space of a creature you can see and whenever a creature you can see enters the Emanation or ends its turn there, you can force that creature to make a Wisdom saving throw. The creature takes 5d8 Force damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn. In addition, you can take the Disengage action as a Bonus Action for the spell's duration.

At Higher Levels: The damage increases by 1d8 for each spell slot level above 5.

5e (2014) vs 2024 changes

This spell has both a 5e (2014) and 2024 Player's Handbook version. Doungim shows the current 2024 stat block above. Differences between editions typically affect components, range, or scaling — check both source books for the table.

Doungim Lore

School Fit

Conjuration spells are creation magic in the loose sense — not creation from nothing, but creation from elsewhere. They borrow a creature from the planes or a body of water from a far lake. Conjure Woodland Beings is Conjuration because the spell places matter or creatures into the world that were not there before the cast. Mid-tier casters can usually cast Conjure Woodland Beings once or twice per long rest.

Class Fit

  • Druid: Druids prepare Conjure Woodland Beings from the full list each day, but the Wild Shape economy means prep cycles look different from a Cleric's. Concentration is the binding cost — Conjure Woodland Beings can't share a slot with another concentration spell.
  • Ranger: Gloom Stalker, Hunter, Fey Wanderer, Drakewarden, and Horizon Walker each shape what Conjure Woodland Beings is worth: subclass-bonus spells reshape the known-spell budget. Conjure Woodland Beings has an at-higher-levels rule; the spell's per-slot scaling makes upcasting worthwhile in the right context.
Druid spellsRanger spellsConjuration schoolLevel 4

Related Spells

Frequently Asked Questions about Conjure Woodland Beings

What level spell is Conjure Woodland Beings?
Conjure Woodland Beings sits at level 4 in the Conjuration school of magic, prepared by Druid, Ranger.
How much damage does Conjure Woodland Beings deal?
Conjure Woodland Beings deals 5d8 force damage as its base effect. Upcasting raises the dice count.
What save does Conjure Woodland Beings require?
The save against Conjure Woodland Beings is a Wisdom saving throw. Specific rules for a successful save are spelled out in the spell description.
What is the range of Conjure Woodland Beings?
The range on Conjure Woodland Beings is Self; no other creature can be the target.
Is Conjure Woodland Beings a concentration spell?
Conjure Woodland Beings is a concentration spell. Maximum duration is up to 10 minutes. The caster can only maintain one concentration spell at a time, and damage forces a Con save to keep it active.
What components and casting time does Conjure Woodland Beings need?
Conjure Woodland Beings is cast with V, S, on a standard one-action cast.
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