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Flaming Sphere

Level 2 · Conjuration

  • Concentration
  • Damage
  • Save
  • AOE

Listed under conjuration, Flaming Sphere costs a 2nd-level slot for druid, sorcerer, and wizard casters. Cast time: Action. Range 60 feet, components V/S/M, duration up to 1 minute. Material: a ball of wax. Marked concentration. Effect: You create a 5-foot-diameter sphere of fire in an unoccupied space on the ground within range. At higher levels: The damage increases by 1d6 for each spell slot level above 2.

Stat Block

Level
2
School
Conjuration
Casting Time
Action
Range / Area
60 feet
Components
V, S, M
Duration
up to 1 Minute
Ritual
No
Concentration
Yes
Classes
Druid, Sorcerer, Wizard
Material
a ball of wax

Description

You create a 5-foot-diameter sphere of fire in an unoccupied space on the ground within range. It lasts for the duration. Any creature that ends its turn within 5 feet of the sphere makes a Dexterity saving throw, taking 2d6 Fire damage on a failed save or half as much damage on a successful one. As a Bonus Action, you can move the sphere up to 30 feet, rolling it along the ground. If you move the sphere into a creature's space, that creature makes the save against the sphere, and the sphere stops moving for the turn. When you move the sphere, you can direct it over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. Flammable objects that aren't being worn or carried start burning if touched by the sphere, and it sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet.

At Higher Levels: The damage increases by 1d6 for each spell slot level above 2.

5e (2014) vs 2024 changes

This spell has both a 5e (2014) and 2024 Player's Handbook version. Doungim shows the current 2024 stat block above. Differences between editions typically affect components, range, or scaling — check both source books for the table.

Doungim Lore

School Fit

Conjurations move matter and creatures through space. Half the school summons; the other half teleports. Flaming Sphere is Conjuration because the spell places matter or creatures into the world that were not there before the cast. At level 2, daily slot counts allow Flaming Sphere to be cast multiple times across the adventuring day.

Class Fit

  • Druid: Druid concentration is precious. Most Druids prep one big concentration spell and one non-concentration utility per day; Flaming Sphere fits one of those slots. The higher-level scaling on Flaming Sphere is described in the spell text; check it before upcasting.
  • Sorcerer: Metamagic is the angle for Flaming Sphere on a Sorcerer. Twin, Quicken, Subtle, Heightened, and Extended each change what the spell does at the table. Keep in mind that Flaming Sphere ends the moment the caster takes concentration off it for any reason.
  • Wizard: The Wizard's daily prep list is the class's flexibility lever — every long rest is a chance to reconsider what Flaming Sphere is doing on the sheet. Damage taken while concentrating on Flaming Sphere forces a Con save at DC 10 or half damage, whichever is higher.
Druid spellsSorcerer spellsWizard spellsConjuration schoolLevel 2

Related Spells

Frequently Asked Questions about Flaming Sphere

What level spell is Flaming Sphere?
Flaming Sphere sits at level 2 in the Conjuration school of magic, prepared by Druid, Sorcerer, Wizard.
How much damage does Flaming Sphere deal?
At base level, Flaming Sphere's damage is 2d6 (fire). Higher slots increase the damage as listed.
What save does Flaming Sphere require?
Targets of Flaming Sphere make a Dexterity saving throw against the caster's spell save DC. On a success, the spell's effect is reduced or negated; see the description for exact terms.
What is the range of Flaming Sphere?
Flaming Sphere has a range of 60 feet from the caster.
Is Flaming Sphere a concentration spell?
Yes — Flaming Sphere requires concentration, lasting up to 1 minute. Casting another concentration spell ends this one; damage taken triggers a Constitution save (DC 10 or half the damage, whichever is higher) to maintain it.
What components and casting time does Flaming Sphere need?
The components are v, s, m. The other notable details — Material component: a ball of wax.
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Scannable QR code encoding the URL https://www.doungim.com/dnd/spells/flaming-sphere. Point a phone camera at this code to open the Flaming Sphere page on your mobile device — useful at the table when a DM's laptop or a printed sheet is showing the page.