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Misty Step

Level 2 · Conjuration

  • Teleport

Listed under conjuration, Misty Step costs a 2nd-level slot for sorcerer, warlock, and wizard casters. Cast time: Bonus Action. Range Self, components V, duration instantaneous. Effect: Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space you can see.

Stat Block

Level
2
School
Conjuration
Casting Time
Bonus Action
Range / Area
Self
Components
V
Duration
Instantaneous
Ritual
No
Concentration
No
Classes
Sorcerer, Warlock, Wizard
Material

Description

Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space you can see.

5e (2014) vs 2024 changes

This spell has both a 5e (2014) and 2024 Player's Handbook version. Doungim shows the current 2024 stat block above. Differences between editions typically affect components, range, or scaling — check both source books for the table.

Doungim Lore

School Fit

Misty Step is Conjuration's defining bonus-action cantrip — except it isn't a cantrip; it's a 2nd-level spell, and that's the cost. A Bonus Action, no concentration, and the caster teleports up to 30 feet to a square they can see. Conjuration is the school of moving matter and creatures through space, and Misty Step is the personal-scale instance of that principle.

Class Fit

  • Sorcerer: Sorcerers know few spells, but Misty Step is almost always one of them by level 3. Quickened Spell doesn't apply (already a Bonus Action), but Twinned Spell does — the caster can teleport themselves and an ally with one slot. The two-target version of Misty Step is the Sorcerer's signature party-saving play in the right encounter.
  • Warlock: Most Warlock builds prepare Misty Step the level it becomes available. Pact Magic always-at-highest slot doesn't penalize Misty Step the way it does some lower-level spells — Misty Step is the same effect at level 2 or level 5, but it's free to cast on the highest slot count.
  • Wizard: Wizards add Misty Step to the spellbook and prep it almost daily through tier 2. The 2nd-level slot is abundant enough by character level 5 that casting Misty Step once or twice per encounter is sustainable. It pairs cleanly with the Wizard's Shield reaction: teleport away from a melee opponent, then prep Shield for the inevitable opportunity attack.

Tactical play (Doungim editorial)

Bonus-action teleport 30 feet. Use it (a) to escape grapples, (b) to reach a high spot the party can't otherwise climb, (c) to deny opportunity attacks on your way out of melee. The 30-foot limit matters — measure before you cast. Combine with War Caster on melee casters: Misty Step out of melee, then attack with a touch-range spell from the new position.

Sorcerer spellsWarlock spellsWizard spellsConjuration schoolLevel 2

Related Spells

Frequently Asked Questions about Misty Step

What level spell is Misty Step?
Misty Step sits at level 2 in the Conjuration school of magic, prepared by Sorcerer, Warlock, Wizard.
What is the range of Misty Step?
The range on Misty Step is Self; no other creature can be the target.
What components and casting time does Misty Step need?
For Misty Step: the cast needs V; on top of that, the casting time is bonus action (not a standard Action).
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Scannable QR code encoding the URL https://www.doungim.com/dnd/spells/misty-step. Point a phone camera at this code to open the Misty Step page on your mobile device — useful at the table when a DM's laptop or a printed sheet is showing the page.