Plane Shift
Level 7 · Conjuration
- Teleport
A 7th-level spell in the conjuration school, Plane Shift appears on the cleric, druid, sorcerer, warlock, and wizard lists. Cast time: Action. Range Touch, components V/S/M, duration instantaneous. Material: a forked, metal rod worth 250+ GP and attuned to a particular plane of existence. Effect: You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence.
Stat Block
- Level
- 7
- School
- Conjuration
- Casting Time
- Action
- Range / Area
- Touch
- Components
- V, S, M
- Duration
- Instantaneous
- Ritual
- No
- Concentration
- No
- Classes
- Cleric, Druid, Sorcerer, Warlock, Wizard
- Material
- a forked, metal rod worth 250+ GP and attuned to a particular plane of existence
Description
You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination, as determined by the DM. Alternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle.
5e (2014) vs 2024 changes
This spell has both a 5e (2014) and 2024 Player's Handbook version. Doungim shows the current 2024 stat block above. Differences between editions typically affect components, range, or scaling — check both source books for the table.
Doungim Lore
School Fit
Conjuration is the school of making something appear where nothing was. Summoned creatures, conjured objects, opened portals — every spell in the school changes the contents of a space. The school tag on Plane Shift is obvious from the effect — the spell opens a path between this place and another. Spells of Plane Shift's level usually shape an entire encounter, not a single round.
Class Fit
- Cleric: Tempest, Tempest, and Light Domain Clerics get bonus damage spells; their identity shifts when Plane Shift is or isn't part of that pool.
- Druid: Druids prepare Plane Shift from the full list each day, but the Wild Shape economy means prep cycles look different from a Cleric's.
- Sorcerer: Draconic, Wild Magic, Aberrant Mind, Clockwork Soul, and Lunar Sorcerers each get subclass-bonus spells. If Plane Shift is already on the bonus list, save the known-spell budget.
- Warlock: Warlocks recover slots on short rests, so Plane Shift is castable more times per day than a Wizard's equivalent — but only one or two between rests.
- Wizard: Arcane Recovery returns one or two slots on a short rest. Plane Shift's slot cost is therefore not exactly what the slot column says.
Tactical play (Doungim editorial)
Move up to 9 creatures to another plane. The tuning fork material component is a 250-gp item; party should commission one for each plane they expect to visit.
Related Spells
Frequently Asked Questions about Plane Shift
- What level spell is Plane Shift?
- Plane Shift is a level 7 spell from the Conjuration school. The classes that can prepare it: Cleric, Druid, Sorcerer, Warlock, Wizard.
- What is the range of Plane Shift?
- Plane Shift is cast via touch. The caster has to reach the target with a successful melee touch (if the target is unwilling).
- What components and casting time does Plane Shift need?
- the spell uses V, S, M components. Material component: a forked, metal rod worth 250+ GP and attuned to a particular plane of existence.