D&D 5e Level 7 Spells
All 20 D&D 5e level 7 spells. To cast one you need a level 7 spell slot or higher. Many lower-level spells scale up when cast from a higher slot — check each spell page for the "At Higher Levels" rule.
Arcane Sword
Evocation · Bard, Wizard
Conjure Celestial
Conjuration · Cleric
Delayed Blast Fireball
Evocation · Sorcerer, Wizard
Divine Word
Evocation · Cleric
Etherealness
Conjuration · Bard, Cleric, Sorcerer, Warlock, Wizard
Finger of Death
Necromancy · Sorcerer, Warlock, Wizard
Fire Storm
Evocation · Cleric, Druid, Sorcerer
Forcecage
Evocation · Bard, Warlock, Wizard
Magnificent Mansion
Conjuration · Bard, Wizard
Mirage Arcane
Illusion · Bard, Druid, Wizard
Plane Shift
Conjuration · Cleric, Druid, Sorcerer, Warlock, Wizard
Prismatic Spray
Evocation · Bard, Sorcerer, Wizard
Project Image
Illusion · Bard, Wizard
Regenerate
Transmutation · Bard, Cleric, Druid
Resurrection
Necromancy · Bard, Cleric
Reverse Gravity
Transmutation · Druid, Sorcerer, Wizard
Sequester
Transmutation · Wizard
Simulacrum
Illusion · Wizard
Symbol
Abjuration · Bard, Cleric, Druid, Wizard
Teleport
Conjuration · Bard, Sorcerer, Wizard
What level 7 spells do
Level 7 D&D 5e spells unlock at character level 13. One slot per day. Plane Shift, Teleport, Forcecage, Finger of Death, Mirage Arcane, Etherealness, Simulacrum, Conjure Celestial.
How to pick level 7 spells
How to pick level 7 spells: tier 3 to tier 4 transition. The slot is so scarce that most builds prepare a single utility spell (Plane Shift, Teleport, Simulacrum) and use upcast lower-level slots for combat.
Tier expectations at level 7 spells
Simulacrum is the famous outlier — a fragile but useful body for the caster's mind. Plane Shift is the campaign-shaping option that unlocks the multiverse.