Prismatic Spray
Level 7 · Evocation
- Damage
- Save
- AOE
- Control
- Teleport
Carried by bard, sorcerer, and wizard, Prismatic Spray operates at the 7th level of the evocation school. Cast time: Action. Range Self, components V/S, duration instantaneous. Effect: Eight rays of light flash from you in a 60-foot Cone.
Stat Block
- Level
- 7
- School
- Evocation
- Casting Time
- Action
- Range / Area
- Self (60-foot cone)
- Components
- V, S
- Duration
- Instantaneous
- Ritual
- No
- Concentration
- No
- Classes
- Bard, Sorcerer, Wizard
- Material
- —
Description
Eight rays of light flash from you in a 60-foot Cone. Each creature in the Cone makes a Dexterity saving throw. For each target, roll 1d8 to determine which color ray affects it, consulting the Prismatic Rays table. 1d8 Ray 1 Red. Failed Save: 12d6 Fire damage. Successful Save: Half as much damage. 2 Orange. Failed Save: 12d6 Acid damage. Successful Save: Half as much damage. 3 Yellow. Failed Save: 12d6 Lightning damage. Successful Save: Half as much damage. 4 Green. Failed Save: 12d6 Poison damage. Successful Save: Half as much damage. 5 Blue. Failed Save: 12d6 Cold damage. Successful Save: Half as much damage. 6 Indigo. Failed Save: The target has the Restrained condition and makes a Constitution saving throw at the end of each of its turns. If it successfully saves three times, the condition ends. If it fails three times, it has the Petrified condition until it is freed by an effect like the Greater Restoration spell. The successes and failures needn't be consecutive; keep track of both until the target collects three of a kind. 7 Violet. Failed Save: The target has the Blinded condition and makes a Wisdom saving throw at the start of your next turn. On a Successful Save, the condition ends. On a Failed Save, the condition ends, and the creature teleports to another plane of existence (DM's choice). 8 Special. The target is struck by two rays. Roll twice, rerolling any 8.
5e (2014) vs 2024 changes
This spell has both a 5e (2014) and 2024 Player's Handbook version. Doungim shows the current 2024 stat block above. Differences between editions typically affect components, range, or scaling — check both source books for the table.
Doungim Lore
School Fit
Evocation is the school of channeled energy. Fire, lightning, thunder, cold, force, radiance, necrotic — every Evocation spell takes stored magical power and releases it at a target. Prismatic Spray is Evocation: the spell focuses magical energy into a visible, immediate effect. At level 7, a single cast of Prismatic Spray can be the most important action of the adventuring day.
Class Fit
- Bard: Bards rely on Bardic Inspiration for most action-economy boosts; Prismatic Spray matters when Inspiration isn't the right tool for the moment.
- Sorcerer: Sorcerers know very few spells. Prismatic Spray is a permanent decision — the spell stays on the sheet unless the Sorcerer pays a level-up swap.
- Wizard: Tier 3 and tier 4 Wizards add 5th-9th level spells to the book — Prismatic Spray interacts with those upper-tier picks as part of a full prep loadout.
Related Spells
Frequently Asked Questions about Prismatic Spray
- What level spell is Prismatic Spray?
- The spell Prismatic Spray is a level 7 spell in the Evocation school. Bard, Sorcerer, Wizard all have access to it.
- How much damage does Prismatic Spray deal?
- The damage roll on Prismatic Spray is 12d6 of fire damage at base.
- What save does Prismatic Spray require?
- Prismatic Spray forces a Dexterity save. The DC is the caster's spell save DC (8 + proficiency + casting modifier).
- What is the range of Prismatic Spray?
- Prismatic Spray is self-target only — the caster is the target of the spell, not another creature.
- What components and casting time does Prismatic Spray need?
- To cast Prismatic Spray: Prismatic Spray is cast with V, S with a standard Action.