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Resurrection

Level 7 · Necromancy

  • Buff
  • Debuff

Resurrection (bard and cleric) casts from a 7th-level slot in the necromancy school. Cast time: 1 Hour. Range Touch, components V/S/M, duration instantaneous. Material: a diamond worth 1,000+ GP, which the spell consumes. Effect: With a touch, you revive a dead creature that has been dead for no more than a century, didn't die of old age, and wasn't Undead when it died.

Stat Block

Level
7
School
Necromancy
Casting Time
1 Hour
Range / Area
Touch
Components
V, S, M
Duration
Instantaneous
Ritual
No
Concentration
No
Classes
Bard, Cleric
Material
a diamond worth 1,000+ GP, which the spell consumes

Description

With a touch, you revive a dead creature that has been dead for no more than a century, didn't die of old age, and wasn't Undead when it died. The creature returns to life with all its Hit Points. This spell also neutralizes any poisons that affected the creature at the time of death. This spell closes all mortal wounds and restores any missing body parts. Coming back from the dead is an ordeal. The target takes a −4 penalty to D20 Tests. Every time the target finishes a Long Rest, the penalty is reduced by 1 until it becomes 0. Casting this spell to revive a creature that has been dead for 365 days or longer taxes you. Until you finish a Long Rest, you can't cast spells again, and you have Disadvantage on D20 Tests.

5e (2014) vs 2024 changes

This spell has both a 5e (2014) and 2024 Player's Handbook version. Doungim shows the current 2024 stat block above. Differences between editions typically affect components, range, or scaling — check both source books for the table.

Doungim Lore

School Fit

Necromancy is the school of the boundary between life and death. Some spells push creatures across it; others bring back what was on the wrong side. Resurrection reads as Necromancy because the spell works on the boundary between life and death — draining, raising, or extending vitality. At level 7, a single cast of Resurrection can be the most important action of the adventuring day.

Class Fit

  • Bard: A Bard prepares Resurrection from the known list, which means it stays on the sheet for several levels of play before retraining is an option.
  • Cleric: Wisdom is the Cleric's casting stat, and the DC scales with proficiency bonus plus Wis modifier — Resurrection is castable at the Cleric's normal DC.
Bard spellsCleric spellsNecromancy schoolLevel 7

Related Spells

Frequently Asked Questions about Resurrection

What level spell is Resurrection?
Resurrection is a level 7 spell from the Necromancy school. The classes that can prepare it: Bard, Cleric.
What is the range of Resurrection?
Touch range on Resurrection means the caster has to make physical contact with the target.
What components and casting time does Resurrection need?
For Resurrection: the spell uses V, S, M components; on top of that, Material component: a diamond worth 1,000+ GP, which the spell consumes; the casting time is 1 hour (not a standard Action).
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QR code linking to Resurrection — https://www.doungim.com/dnd/spells/resurrection Scannable QR code encoding the URL https://www.doungim.com/dnd/spells/resurrection. Point a phone camera at this code to open the Resurrection page on your mobile device — useful at the table when a DM's laptop or a printed sheet is showing the page.
Scannable QR code encoding the URL https://www.doungim.com/dnd/spells/resurrection. Point a phone camera at this code to open the Resurrection page on your mobile device — useful at the table when a DM's laptop or a printed sheet is showing the page.