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Chill Touch

Cantrip · Necromancy

  • Damage
  • Attack Roll

Chill Touch (sorcerer, warlock, and wizard) casts as a cantrip in the necromancy school. Cast time: Action. Range Touch, components V/S, duration instantaneous. Effect: Channeling the chill of the grave, make a melee spell attack against a target within reach.

Stat Block

Level
Cantrip
School
Necromancy
Casting Time
Action
Range / Area
Touch
Components
V, S
Duration
Instantaneous
Ritual
No
Concentration
No
Classes
Sorcerer, Warlock, Wizard
Material

Description

Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can't regain Hit Points until the end of your next turn.

5e (2014) vs 2024 changes

This spell has both a 5e (2014) and 2024 Player's Handbook version. Doungim shows the current 2024 stat block above. Differences between editions typically affect components, range, or scaling — check both source books for the table.

Doungim Lore

School Fit

The school of Necromancy is the one that frightens its targets before the spell connects. A Necromancer at the casting position is already winning the morale fight. Chill Touch is Necromancy because the spell works on the boundary between life and death — draining, raising, or extending vitality. As a cantrip, Chill Touch stays on-tier at every level of play.

Class Fit

  • Sorcerer: Charisma is the Sorcerer's casting stat. Spell-save DC is competitive, especially with the class's emphasis on a single primary ability.
  • Warlock: Warlocks recover slots on short rests, so Chill Touch is castable more times per day than a Wizard's equivalent — but only one or two between rests.
  • Wizard: The Wizard's daily prep list is the class's flexibility lever — every long rest is a chance to reconsider what Chill Touch is doing on the sheet.

Tactical play (Doungim editorial)

Cantrip; 1d8 necrotic plus the target can't regain HP until your next turn. Kryptonite to trolls and vampires.

Sorcerer spellsWarlock spellsWizard spellsNecromancy schoolCantrips

Related Spells

Frequently Asked Questions about Chill Touch

What level spell is Chill Touch?
The spell Chill Touch is a cantrip in the Necromancy school. Sorcerer, Warlock, Wizard all have access to it.
How much damage does Chill Touch deal?
On a base cast, Chill Touch deals 1d10 necrotic damage.
Does Chill Touch require a spell attack roll?
To resolve Chill Touch, the caster makes a spell attack roll against the target's AC.
What is the range of Chill Touch?
Touch range on Chill Touch means the caster has to make physical contact with the target.
What components and casting time does Chill Touch need?
To cast Chill Touch: the spell uses V, S components with a standard Action.
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QR code linking to Chill Touch — https://www.doungim.com/dnd/spells/chill-touch Scannable QR code encoding the URL https://www.doungim.com/dnd/spells/chill-touch. Point a phone camera at this code to open the Chill Touch page on your mobile device — useful at the table when a DM's laptop or a printed sheet is showing the page.
Scannable QR code encoding the URL https://www.doungim.com/dnd/spells/chill-touch. Point a phone camera at this code to open the Chill Touch page on your mobile device — useful at the table when a DM's laptop or a printed sheet is showing the page.