Clone
Level 8 · Necromancy
- Utility
Clone is a necromancy spell at level 8, sitting on the wizard list. Cast time: 1 Hour. Range Touch, components V/S/M, duration instantaneous. Material: a diamond worth 1,000+ GP, which the spell consumes, and a vessel worth 2,000+ G…. Effect: You touch a creature or at least 1 cubic inch of its flesh.
Stat Block
- Level
- 8
- School
- Necromancy
- Casting Time
- 1 Hour
- Range / Area
- Touch
- Components
- V, S, M
- Duration
- Instantaneous
- Ritual
- No
- Concentration
- No
- Classes
- Wizard
- Material
- a diamond worth 1,000+ GP, which the spell consumes, and a vessel worth 2,000+ GP that is large enough to hold the creature being cloned
Description
You touch a creature or at least 1 cubic inch of its flesh. An inert duplicate of that creature forms inside the vessel used in the spell's casting and finishes growing after 120 days; you choose whether the finished clone is the same age as the creature or younger. The clone remains inert and endures indefinitely while its vessel remains undisturbed. If the original creature dies after the clone finishes forming, the creature's soul transfers to the clone if the soul is free and willing to return. The clone is physically identical to the original and has the same personality, memories, and abilities, but none of the original's equipment. The creature's original remains, if any, become inert and can't be revived, since the creature's soul is elsewhere.
5e (2014) vs 2024 changes
This spell has both a 5e (2014) and 2024 Player's Handbook version. Doungim shows the current 2024 stat block above. Differences between editions typically affect components, range, or scaling — check both source books for the table.
Doungim Lore
School Fit
The Necromancy tradition has two sides: harm and persistence. Harm-Necromancy drains life from a target; persistence-Necromancy refuses to let life end. The Necromancy school is the right home for Clone thanks to the spell works on the boundary between life and death — draining, raising, or extending vitality. The 8th-level slot is the spellcaster's bank vault; Clone earns the cast or it doesn't.
Class Fit
- Wizard: Once Clone is in the spellbook the cost is gold-and-ritual-time at acquisition; from then on the daily prep decision is free.
Related Spells
Frequently Asked Questions about Clone
- What level spell is Clone?
- In D&D 5e, Clone is classified as a level 8 spell of the Necromancy school. Available classes: Wizard.
- What is the range of Clone?
- Clone is cast via touch. The caster has to reach the target with a successful melee touch (if the target is unwilling).
- What components and casting time does Clone need?
- Note: the components are V, S, M. Beyond that — Material component: a diamond worth 1,000+ GP, which the spell consumes, and a vessel worth 2,000+ GP that is large enough to hold the creature being cloned; the casting time is 1 hour (not a standard Action).