Teleportation Circle
Level 5 · Conjuration
- AOE
- Summon
- Teleport
Teleportation Circle occupies the conjuration school at level 5, available to bard, sorcerer, warlock, and wizard. Cast time: 1 Minute. Range 10 feet, components V/M, duration 1 round. Material: rare inks worth 50+ GP, which the spell consumes. Effect: As you cast the spell, you draw a 5-foot-radius circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same…
Stat Block
- Level
- 5
- School
- Conjuration
- Casting Time
- 1 Minute
- Range / Area
- 10 feet
- Components
- V, M
- Duration
- 1 round
- Ritual
- No
- Concentration
- No
- Classes
- Bard, Sorcerer, Warlock, Wizard
- Material
- rare inks worth 50+ GP, which the spell consumes
Description
As you cast the spell, you draw a 5-foot-radius circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you. A shimmering portal opens within the circle you drew and remains open until the end of your next turn. Any creature that enters the portal instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied. many major temples, guildhalls, and other important places have permanent teleportation circles. Each circle includes a unique sigil sequence—a string of runes arranged in a particular pattern. When you first gain the ability to cast this spell, you learn the sigil sequences for two destinations on the Material Plane, determined by the DM. You might learn additional sigil sequences during your adventures. You can commit a new sigil sequence to memory after studying it for 1 Minute. You can create a permanent teleportation circle by casting this spell in the same location every day for 365 days.
5e (2014) vs 2024 changes
This spell has both a 5e (2014) and 2024 Player's Handbook version. Doungim shows the current 2024 stat block above. Differences between editions typically affect components, range, or scaling — check both source books for the table.
Doungim Lore
School Fit
The Conjuration tradition is for casters who think one step ahead — a wall of fog before the ambush, a horse before the long ride, a familiar before the dungeon. On the school axis, Teleportation Circle is Conjuration: the spell places matter or creatures into the world that were not there before the cast. Casting Teleportation Circle at level 5 means giving up another high-value spell that turn — the slot is that scarce.
Class Fit
- Bard: College of Valor and College of Swords Bards lean toward melee — Teleportation Circle earns its slot if it works inside or around weapon-attack turns. At 10 feet, Teleportation Circle stays usable from the caster's typical positioning.
- Sorcerer: Metamagic is the angle for Teleportation Circle on a Sorcerer. Twin, Quicken, Subtle, Heightened, and Extended each change what the spell does at the table. The 10-foot range on Teleportation Circle leaves room for the caster to stay in the back line.
- Warlock: On a Warlock sheet, Teleportation Circle competes with Hex (the early concentration default) and with whatever upcast pact slot the build prioritises. Teleportation Circle reaches 10 feet, which lets the caster stay clear of the front line.
- Wizard: Wizards add Teleportation Circle to the spellbook once and prepare it on the days that warrant it — a different decision from the class's known-spell competitors. 10 feet is enough range that Teleportation Circle doesn't pull the caster forward.
Related Spells
Frequently Asked Questions about Teleportation Circle
- What level spell is Teleportation Circle?
- In D&D 5e, Teleportation Circle is classified as a level 5 spell of the Conjuration school. Available classes: Bard, Sorcerer, Warlock, Wizard.
- What is the range of Teleportation Circle?
- Teleportation Circle has a range of 10 feet from the caster.
- How long does Teleportation Circle last?
- Without concentration, Teleportation Circle runs for its full 1 round duration regardless of what else the caster is doing.
- What components and casting time does Teleportation Circle need?
- Note: Teleportation Circle is cast with V, M. Beyond that — Material component: rare inks worth 50+ GP, which the spell consumes; the casting time is 1 minute (not a standard Action).