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Storm of Vengeance

Level 9 · Conjuration

  • Concentration
  • Damage
  • Save
  • Summon

Listed under conjuration, Storm of Vengeance costs a 9th-level slot for druid casters. Cast time: Action. Range 1 mile, components V/S, duration up to 1 minute. Marked concentration. Effect: A churning storm cloud forms for the duration, centered on a point within range and spreading to a radius of 300 feet.

Stat Block

Level
9
School
Conjuration
Casting Time
Action
Range / Area
1 mile
Components
V, S
Duration
up to 1 Minute
Ritual
No
Concentration
Yes
Classes
Druid
Material

Description

A churning storm cloud forms for the duration, centered on a point within range and spreading to a radius of 300 feet. Each creature under the cloud when it appears must succeed on a Constitution saving throw or take 2d6 Thunder damage and have the Deafened condition for the duration.

At the start of each of your later turns, the storm produces different effects, as detailed below.

  • Turn 2: Acidic rain falls. Each creature and object under the cloud takes 4d6 Acid damage.
  • Turn 3: You call six bolts of lightning from the cloud to strike six different creatures or objects beneath it. Each target makes a Dexterity saving throw, taking 10d6 Lightning damage on a failed save or half as much damage on a successful one.
  • Turn 4: Hailstones rain down. Each creature under the cloud takes 2d6 Bludgeoning damage.
  • Turns 5-10: Gusts and freezing rain assail the area under the cloud. Each creature there takes 1d6 Cold damage. Until the spell ends, the area is Difficult Terrain and Heavily Obscured, ranged attacks with weapons are impossible there, and strong wind blows through the area.

5e (2014) vs 2024 changes

This spell has both a 5e (2014) and 2024 Player's Handbook version. Doungim shows the current 2024 stat block above. Differences between editions typically affect components, range, or scaling — check both source books for the table.

Doungim Lore

School Fit

The school of Conjuration is two skills in one: summoning and teleporting. Most great Conjurers specialise in one of the two. The school tag on Storm of Vengeance is obvious from the effect — the spell places matter or creatures into the world that were not there before the cast. The 9th-level slot is the spellcaster's bank vault; Storm of Vengeance earns the cast or it doesn't.

Class Fit

  • Druid: Druid concentration is precious. Most Druids prep one big concentration spell and one non-concentration utility per day; Storm of Vengeance fits one of those slots. Damage taken while concentrating on Storm of Vengeance forces a Con save at DC 10 or half damage, whichever is higher.
Druid spellsConjuration schoolLevel 9

Related Spells

Frequently Asked Questions about Storm of Vengeance

What level spell is Storm of Vengeance?
The spell Storm of Vengeance is a level 9 spell in the Conjuration school. Druid all have access to it.
How much damage does Storm of Vengeance deal?
On a base cast, Storm of Vengeance deals 2d6 thunder damage.
What save does Storm of Vengeance require?
The save against Storm of Vengeance is a Constitution saving throw. Specific rules for a successful save are spelled out in the spell description.
What is the range of Storm of Vengeance?
Storm of Vengeance can target a point or creature within 1 mile of the caster.
Is Storm of Vengeance a concentration spell?
Concentration is required for Storm of Vengeance, with a maximum duration up to 1 minute. The concentration rules apply: one at a time, and Con saves on damage.
What components and casting time does Storm of Vengeance need?
For Storm of Vengeance: Storm of Vengeance requires V, S, casting is a normal Action.
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Scannable QR code encoding the URL https://www.doungim.com/dnd/spells/storm-of-vengeance. Point a phone camera at this code to open the Storm of Vengeance page on your mobile device — useful at the table when a DM's laptop or a printed sheet is showing the page.