Ray of Sickness
Level 1 · Necromancy
- Damage
- Attack Roll
Carried by sorcerer and wizard, Ray of Sickness operates at the 1st level of the necromancy school. Cast time: Action. Range 60 feet, components V/S, duration instantaneous. Effect: You shoot a greenish ray at a creature within range. At higher levels: The damage increases by 1d8 for each spell slot level above 1.
Stat Block
- Level
- 1
- School
- Necromancy
- Casting Time
- Action
- Range / Area
- 60 feet
- Components
- V, S
- Duration
- Instantaneous
- Ritual
- No
- Concentration
- No
- Classes
- Sorcerer, Wizard
- Material
- —
Description
You shoot a greenish ray at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 Poison damage and has the Poisoned condition until the end of your next turn.
Doungim Lore
School Fit
Necromancy spells touch the cosmology of the setting. Resurrection, undeath, soul work — these are not flavor; they are statements about what the world is. Ray of Sickness reads as Necromancy because the spell works on the boundary between life and death — draining, raising, or extending vitality. At level 1, Ray of Sickness is affordable in any caster's daily plan.
Class Fit
- Sorcerer: Sorcerers know very few spells. Ray of Sickness is a permanent decision — the spell stays on the sheet unless the Sorcerer pays a level-up swap. The 60-foot range on Ray of Sickness leaves room for the caster to stay in the back line.
- Wizard: Tier 3 and tier 4 Wizards add 5th-9th level spells to the book — Ray of Sickness interacts with those upper-tier picks as part of a full prep loadout. Upcasting Ray of Sickness changes the effect; the spell page lists the per-slot scaling.
Related Spells
Frequently Asked Questions about Ray of Sickness
- What level spell is Ray of Sickness?
- Ray of Sickness is a level 1 spell from the Necromancy school. The classes that can prepare it: Sorcerer, Wizard.
- How much damage does Ray of Sickness deal?
- On a base cast, Ray of Sickness deals 2d8 poison damage. The damage scales when upcast — see the higher-level note.
- Does Ray of Sickness require a spell attack roll?
- Yes — Ray of Sickness requires a spell attack roll. The caster adds their spellcasting modifier and proficiency to d20 against the target's AC.
- What is the range of Ray of Sickness?
- Ray of Sickness has a range of 60 feet from the caster.
- What components and casting time does Ray of Sickness need?
- For Ray of Sickness: Ray of Sickness requires V, S, casting is a normal Action.
- Can Ray of Sickness be upcast?
- Upcasting Ray of Sickness works as follows: The damage increases by 1d8 for each spell slot level above 1.