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Ray of Sickness

Level 1 · Necromancy

  • Damage
  • Attack Roll

Carried by sorcerer and wizard, Ray of Sickness operates at the 1st level of the necromancy school. Cast time: Action. Range 60 feet, components V/S, duration instantaneous. Effect: You shoot a greenish ray at a creature within range. At higher levels: The damage increases by 1d8 for each spell slot level above 1.

Stat Block

Level
1
School
Necromancy
Casting Time
Action
Range / Area
60 feet
Components
V, S
Duration
Instantaneous
Ritual
No
Concentration
No
Classes
Sorcerer, Wizard
Material

Description

You shoot a greenish ray at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 Poison damage and has the Poisoned condition until the end of your next turn.

At Higher Levels: The damage increases by 1d8 for each spell slot level above 1.

Doungim Lore

School Fit

Necromancy spells touch the cosmology of the setting. Resurrection, undeath, soul work — these are not flavor; they are statements about what the world is. Ray of Sickness reads as Necromancy because the spell works on the boundary between life and death — draining, raising, or extending vitality. At level 1, Ray of Sickness is affordable in any caster's daily plan.

Class Fit

  • Sorcerer: Sorcerers know very few spells. Ray of Sickness is a permanent decision — the spell stays on the sheet unless the Sorcerer pays a level-up swap. The 60-foot range on Ray of Sickness leaves room for the caster to stay in the back line.
  • Wizard: Tier 3 and tier 4 Wizards add 5th-9th level spells to the book — Ray of Sickness interacts with those upper-tier picks as part of a full prep loadout. Upcasting Ray of Sickness changes the effect; the spell page lists the per-slot scaling.
Sorcerer spellsWizard spellsNecromancy schoolLevel 1

Related Spells

Frequently Asked Questions about Ray of Sickness

What level spell is Ray of Sickness?
Ray of Sickness is a level 1 spell from the Necromancy school. The classes that can prepare it: Sorcerer, Wizard.
How much damage does Ray of Sickness deal?
On a base cast, Ray of Sickness deals 2d8 poison damage. The damage scales when upcast — see the higher-level note.
Does Ray of Sickness require a spell attack roll?
Yes — Ray of Sickness requires a spell attack roll. The caster adds their spellcasting modifier and proficiency to d20 against the target's AC.
What is the range of Ray of Sickness?
Ray of Sickness has a range of 60 feet from the caster.
What components and casting time does Ray of Sickness need?
For Ray of Sickness: Ray of Sickness requires V, S, casting is a normal Action.
Can Ray of Sickness be upcast?
Upcasting Ray of Sickness works as follows: The damage increases by 1d8 for each spell slot level above 1.
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Scannable QR code encoding the URL https://www.doungim.com/dnd/spells/ray-of-sickness. Point a phone camera at this code to open the Ray of Sickness page on your mobile device — useful at the table when a DM's laptop or a printed sheet is showing the page.