Burning Hands
Level 1 · Evocation
- Damage
- Save
- AOE
Burning Hands is an evocation spell at level 1, sitting on the sorcerer and wizard lists. Cast time: Action. Range Self, components V/S, duration instantaneous. Effect: A thin sheet of flames shoots forth from you. At higher levels: The damage increases by 1d6 for each spell slot level above 1.
Stat Block
- Level
- 1
- School
- Evocation
- Casting Time
- Action
- Range / Area
- Self
- Components
- V, S
- Duration
- Instantaneous
- Ritual
- No
- Concentration
- No
- Classes
- Sorcerer, Wizard
- Material
- —
Description
A thin sheet of flames shoots forth from you. Each creature in a 15- foot Cone makes a Dexterity saving throw, taking 3d6 Fire damage on a failed save or half as much damage on a successful one. Flammable objects in the Cone that aren't being worn or carried start burning.
5e (2014) vs 2024 changes
This spell has both a 5e (2014) and 2024 Player's Handbook version. Doungim shows the current 2024 stat block above. Differences between editions typically affect components, range, or scaling — check both source books for the table.
Doungim Lore
School Fit
Burning Hands is Evocation — focused magical energy released as a 15-foot cone of fire from the caster's hands. 3d6 Fire damage on a failed Dex save, half on success. The cone originates at the caster, so the spell forces the caster into melee or near-melee positioning.
Class Fit
- Sorcerer: Sorcerers take Burning Hands at level 1 in fire-themed builds — Draconic with red or gold dragon ancestry specifically. The damage falls off after level 3 against fire-resistant enemies.
- Wizard: Wizards take Burning Hands at level 1 in evocation-leaning builds. The spell is usually retrained out by level 5 when Fireball becomes available.
Related Spells
Frequently Asked Questions about Burning Hands
- What level spell is Burning Hands?
- In D&D 5e, Burning Hands is classified as a level 1 spell of the Evocation school. Available classes: Sorcerer, Wizard.
- How much damage does Burning Hands deal?
- On a base cast, Burning Hands deals 3d6 fire damage. The damage scales when upcast — see the higher-level note.
- What save does Burning Hands require?
- The save against Burning Hands is a Dexterity saving throw. Specific rules for a successful save are spelled out in the spell description.
- What is the range of Burning Hands?
- Burning Hands is self-target only — the caster is the target of the spell, not another creature.
- What components and casting time does Burning Hands need?
- To cast Burning Hands: the cast needs V, S with a standard Action.
- Can Burning Hands be upcast?
- Upcasting Burning Hands works as follows: The damage increases by 1d6 for each spell slot level above 1.