Inflict Wounds
Level 1 · Necromancy
- Damage
- Save
Listed under necromancy, Inflict Wounds costs a 1st-level slot for cleric casters. Cast time: Action. Range Touch, components V/S, duration instantaneous. Effect: A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one. At higher levels: The damage increases by 1d10 for each spell slot level above 1.
Stat Block
- Level
- 1
- School
- Necromancy
- Casting Time
- Action
- Range / Area
- Touch
- Components
- V, S
- Duration
- Instantaneous
- Ritual
- No
- Concentration
- No
- Classes
- Cleric
- Material
- —
Description
A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one.
5e (2014) vs 2024 changes
This spell has both a 5e (2014) and 2024 Player's Handbook version. Doungim shows the current 2024 stat block above. Differences between editions typically affect components, range, or scaling — check both source books for the table.
Doungim Lore
School Fit
The Necromancy tradition has two sides: harm and persistence. Harm-Necromancy drains life from a target; persistence-Necromancy refuses to let life end. Inflict Wounds reads as Necromancy because the spell works on the boundary between life and death — draining, raising, or extending vitality. Level-1 slots come back on every long rest; Inflict Wounds is one of the spells the slot column fills first.
Class Fit
- Cleric: Domain-bonus spells fill some of the Cleric's prep automatically; check whether the chosen Domain already grants Inflict Wounds before manual prepping. The higher-level scaling on Inflict Wounds is described in the spell text; check it before upcasting.
Related Spells
Frequently Asked Questions about Inflict Wounds
- What level spell is Inflict Wounds?
- Inflict Wounds sits at level 1 in the Necromancy school of magic, prepared by Cleric.
- How much damage does Inflict Wounds deal?
- The damage roll on Inflict Wounds is 2d10 of necrotic damage at base. Upcast slots add to that figure.
- What save does Inflict Wounds require?
- Inflict Wounds forces a Constitution save. The DC is the caster's spell save DC (8 + proficiency + casting modifier).
- What is the range of Inflict Wounds?
- Touch range on Inflict Wounds means the caster has to make physical contact with the target.
- What components and casting time does Inflict Wounds need?
- To cast Inflict Wounds: the spell uses V, S components with a standard Action.
- Can Inflict Wounds be upcast?
- Inflict Wounds scales when upcast: The damage increases by 1d10 for each spell slot level above 1.