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Bless vs Guidance

A combat concentration buff vs. an out-of-combat skill cantrip.

Bless

Level
1
School
Enchantment
Casting Time
Action
Range
30 feet
Components
V, S, M
Duration
up to 1 Minute
Concentration
Yes
Ritual
No
Classes
Cleric, Paladin

You bless up to three creatures within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target adds 1d4 to the attack roll or save.

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Guidance

Level
Cantrip
School
Divination
Casting Time
Action
Range
Touch
Components
V, S
Duration
up to 1 Minute
Concentration
Yes
Ritual
No
Classes
Cleric, Druid

You touch a willing creature and choose a skill. Until the spell ends, the creature adds 1d4 to any ability check using the chosen skill.

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Which one should you pick?

  • Pick Bless: Pick Bless to add 1d4 to attacks and saves for up to three allies in initiative.
  • Pick Guidance: Pick Guidance on the rogue before they pick a lock or persuade the duke — non-combat only, one creature, touch.
  • Tiebreaker: They never compete: Bless eats your concentration, Guidance does not; run both in their own scenes.

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