Bless vs Guidance
A combat concentration buff vs. an out-of-combat skill cantrip.
Bless
- Level
- 1
- School
- Enchantment
- Casting Time
- Action
- Range
- 30 feet
- Components
- V, S, M
- Duration
- up to 1 Minute
- Concentration
- Yes
- Ritual
- No
- Classes
- Cleric, Paladin
You bless up to three creatures within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target adds 1d4 to the attack roll or save.
Full entry →Guidance
- Level
- Cantrip
- School
- Divination
- Casting Time
- Action
- Range
- Touch
- Components
- V, S
- Duration
- up to 1 Minute
- Concentration
- Yes
- Ritual
- No
- Classes
- Cleric, Druid
You touch a willing creature and choose a skill. Until the spell ends, the creature adds 1d4 to any ability check using the chosen skill.
Full entry →Which one should you pick?
- Pick Bless: Pick Bless to add 1d4 to attacks and saves for up to three allies in initiative.
- Pick Guidance: Pick Guidance on the rogue before they pick a lock or persuade the duke — non-combat only, one creature, touch.
- Tiebreaker: They never compete: Bless eats your concentration, Guidance does not; run both in their own scenes.