Guidance
Cantrip · Divination
- Concentration
Listed under divination, Guidance is a cantrip for cleric and druid casters. Cast time: Action. Range Touch, components V/S, duration up to 1 minute. Marked concentration. Effect: You touch a willing creature and choose a skill.
Stat Block
- Level
- Cantrip
- School
- Divination
- Casting Time
- Action
- Range / Area
- Touch
- Components
- V, S
- Duration
- up to 1 Minute
- Ritual
- No
- Concentration
- Yes
- Classes
- Cleric, Druid
- Material
- —
Description
You touch a willing creature and choose a skill. Until the spell ends, the creature adds 1d4 to any ability check using the chosen skill.
5e (2014) vs 2024 changes
This spell has both a 5e (2014) and 2024 Player's Handbook version. Doungim shows the current 2024 stat block above. Differences between editions typically affect components, range, or scaling — check both source books for the table.
Doungim Lore
School Fit
Divination is the quiet school. Its spells rarely deal damage and rarely move things. They reveal, identify, foresee. Guidance is Divination because the spell answers a question the caster could not otherwise reach. Cantrips like Guidance scale with character level, not slot cost.
Class Fit
- Cleric: Tempest, Tempest, and Light Domain Clerics get bonus damage spells; their identity shifts when Guidance is or isn't part of that pool. The concentration tag on Guidance means a single failed Constitution save can end the effect mid-encounter.
- Druid: Spores, Stars, Wildfire, and Shepherd Druids each shift the loadout — Spores want concentration spells that survive Symbiotic Entity, Shepherds want summons. Note that Guidance requires concentration; switching to a second concentration spell ends it.
Tactical play (Doungim editorial)
Cantrip; +1d4 to one ally's next ability check within a minute. Use it on the rogue's lockpick attempt or the bard's persuasion check every time.
Related Spells
Frequently Asked Questions about Guidance
- What level spell is Guidance?
- Guidance is a cantrip from the Divination school. The classes that can prepare it: Cleric, Druid.
- What is the range of Guidance?
- Guidance is cast via touch. The caster has to reach the target with a successful melee touch (if the target is unwilling).
- Is Guidance a concentration spell?
- Yes — Guidance requires concentration, lasting up to 1 minute. Casting another concentration spell ends this one; damage taken triggers a Constitution save (DC 10 or half the damage, whichever is higher) to maintain it.
- What components and casting time does Guidance need?
- For Guidance: the spell uses V, S components, casting is a normal Action.