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Guidance

Cantrip · Divination

  • Concentration

Listed under divination, Guidance is a cantrip for cleric and druid casters. Cast time: Action. Range Touch, components V/S, duration up to 1 minute. Marked concentration. Effect: You touch a willing creature and choose a skill.

Stat Block

Level
Cantrip
School
Divination
Casting Time
Action
Range / Area
Touch
Components
V, S
Duration
up to 1 Minute
Ritual
No
Concentration
Yes
Classes
Cleric, Druid
Material

Description

You touch a willing creature and choose a skill. Until the spell ends, the creature adds 1d4 to any ability check using the chosen skill.

5e (2014) vs 2024 changes

This spell has both a 5e (2014) and 2024 Player's Handbook version. Doungim shows the current 2024 stat block above. Differences between editions typically affect components, range, or scaling — check both source books for the table.

Doungim Lore

School Fit

Divination is the quiet school. Its spells rarely deal damage and rarely move things. They reveal, identify, foresee. Guidance is Divination because the spell answers a question the caster could not otherwise reach. Cantrips like Guidance scale with character level, not slot cost.

Class Fit

  • Cleric: Tempest, Tempest, and Light Domain Clerics get bonus damage spells; their identity shifts when Guidance is or isn't part of that pool. The concentration tag on Guidance means a single failed Constitution save can end the effect mid-encounter.
  • Druid: Spores, Stars, Wildfire, and Shepherd Druids each shift the loadout — Spores want concentration spells that survive Symbiotic Entity, Shepherds want summons. Note that Guidance requires concentration; switching to a second concentration spell ends it.

Tactical play (Doungim editorial)

Cantrip; +1d4 to one ally's next ability check within a minute. Use it on the rogue's lockpick attempt or the bard's persuasion check every time.

Cleric spellsDruid spellsDivination schoolCantrips

Related Spells

Frequently Asked Questions about Guidance

What level spell is Guidance?
Guidance is a cantrip from the Divination school. The classes that can prepare it: Cleric, Druid.
What is the range of Guidance?
Guidance is cast via touch. The caster has to reach the target with a successful melee touch (if the target is unwilling).
Is Guidance a concentration spell?
Yes — Guidance requires concentration, lasting up to 1 minute. Casting another concentration spell ends this one; damage taken triggers a Constitution save (DC 10 or half the damage, whichever is higher) to maintain it.
What components and casting time does Guidance need?
For Guidance: the spell uses V, S components, casting is a normal Action.
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QR code linking to Guidance — https://www.doungim.com/dnd/spells/guidance Scannable QR code encoding the URL https://www.doungim.com/dnd/spells/guidance. Point a phone camera at this code to open the Guidance page on your mobile device — useful at the table when a DM's laptop or a printed sheet is showing the page.
Scannable QR code encoding the URL https://www.doungim.com/dnd/spells/guidance. Point a phone camera at this code to open the Guidance page on your mobile device — useful at the table when a DM's laptop or a printed sheet is showing the page.