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Commune

Level 5 · Divination

  • Ritual

Listed under divination, Commune costs a 5th-level slot for cleric casters. Cast time: 1 Minute. Range Self, components V/S/M, duration 1 minute. Material: incense. Marked ritual. Effect: You contact a deity or a divine proxy and ask up to three questions that can be answered with yes or no.

Stat Block

Level
5
School
Divination
Casting Time
1 Minute
Range / Area
Self
Components
V, S, M
Duration
1 Minute
Ritual
Yes
Concentration
No
Classes
Cleric
Material
incense

Description

You contact a deity or a divine proxy and ask up to three questions that can be answered with yes or no. You must ask your questions before the spell ends. You receive a correct answer for each question. Divine beings aren't necessarily omniscient, so you might receive "unclear" as an answer if a question pertains to information that lies beyond the deity's knowledge. In a case where a one-word answer could be misleading or contrary to the deity's interests, the DM might offer a short phrase as an answer instead. If you cast the spell more than once before finishing a Long Rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer.

5e (2014) vs 2024 changes

This spell has both a 5e (2014) and 2024 Player's Handbook version. Doungim shows the current 2024 stat block above. Differences between editions typically affect components, range, or scaling — check both source books for the table.

Doungim Lore

School Fit

The Divination tradition is the spellcaster's scouting kit. It opens a window into the past, the present in another place, or the near future. What makes Commune Divination is the spell answers a question the caster could not otherwise reach. At level 5, Commune sits in the high-mid slot range — tier-2 to early-tier-3 play.

Class Fit

  • Cleric: Wisdom is the Cleric's casting stat, and the DC scales with proficiency bonus plus Wis modifier — Commune is castable at the Cleric's normal DC.

Tactical play (Doungim editorial)

5 yes/no questions to a deity. Best used at downtime to confirm a major suspicion. Once per week without risk.

Cleric spellsDivination schoolLevel 5

Related Spells

Frequently Asked Questions about Commune

What level spell is Commune?
Commune sits at level 5 in the Divination school of magic, prepared by Cleric.
What is the range of Commune?
The range on Commune is Self; no other creature can be the target.
How long does Commune last?
Without concentration, Commune runs for its full 1 minute duration regardless of what else the caster is doing.
What components and casting time does Commune need?
Commune is cast with v, s, m. The other notable details — Material component: incense; Commune can be cast as a ritual: an extra 10 minutes of casting time, no spell slot consumed; the casting time is 1 minute (not a standard Action).
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Scan to open Commune on your phone
QR code linking to Commune — https://www.doungim.com/dnd/spells/commune Scannable QR code encoding the URL https://www.doungim.com/dnd/spells/commune. Point a phone camera at this code to open the Commune page on your mobile device — useful at the table when a DM's laptop or a printed sheet is showing the page.
Scannable QR code encoding the URL https://www.doungim.com/dnd/spells/commune. Point a phone camera at this code to open the Commune page on your mobile device — useful at the table when a DM's laptop or a printed sheet is showing the page.