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Commune with Nature

Level 5 · Divination

  • Ritual

Commune with Nature (druid and ranger) casts from a 5th-level slot in the divination school. Cast time: 1 Minute. Range Self, components V/S, duration instantaneous. Marked ritual. Effect: You commune with nature spirits and gain knowledge of the surrounding area.

Stat Block

Level
5
School
Divination
Casting Time
1 Minute
Range / Area
Self
Components
V, S
Duration
Instantaneous
Ritual
Yes
Concentration
No
Classes
Druid, Ranger
Material

Description

You commune with nature spirits and gain knowledge of the surrounding area. In the outdoors, the spell gives you knowledge of the area within 3 miles of you. In caves and other natural underground settings, the radius is limited to 300 feet. The spell doesn't function where nature has been replaced by construction, such as in castles and settlements. Choose three of the following facts; you learn those facts as they pertain to the spell's area: • Locations of settlements • Locations of portals to other planes of existence • Location of one Challenge Rating 10+ creature (DM's choice) that is a Celestial, an Elemental, a Fey, a Fiend, or an Undead • The most prevalent kind of plant, mineral, or Beast (you choose which to learn) • Locations of bodies of water For example, you could determine the location of a powerful monster in the area, the locations of bodies of water, and the locations of any towns.

5e (2014) vs 2024 changes

This spell has both a 5e (2014) and 2024 Player's Handbook version. Doungim shows the current 2024 stat block above. Differences between editions typically affect components, range, or scaling — check both source books for the table.

Doungim Lore

School Fit

Divination is the school of answers. Where is it; what is it; what will it be; who said what to whom — every Divination spell answers a question the caster could not otherwise reach. The school tag on Commune with Nature comes from its method, not its damage — the spell answers a question the caster could not otherwise reach. At level 5, the slot economy tightens — Commune with Nature competes with the strongest spells in the band.

Class Fit

  • Druid: Druids prepare Commune with Nature from the full list each day, but the Wild Shape economy means prep cycles look different from a Cleric's.
  • Ranger: On a Ranger sheet, Commune with Nature competes with Hunter's Mark and Favored Foe for concentration time.
Druid spellsRanger spellsDivination schoolLevel 5

Related Spells

Frequently Asked Questions about Commune with Nature

What level spell is Commune with Nature?
In D&D 5e, Commune with Nature is classified as a level 5 spell of the Divination school. Available classes: Druid, Ranger.
What is the range of Commune with Nature?
The range on Commune with Nature is Self; no other creature can be the target.
What components and casting time does Commune with Nature need?
Commune with Nature is cast with V, S. Commune with Nature can be cast as a ritual: an extra 10 minutes of casting time, no spell slot consumed; the casting time is 1 minute (not a standard Action).
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QR code linking to Commune with Nature — https://www.doungim.com/dnd/spells/commune-with-nature Scannable QR code encoding the URL https://www.doungim.com/dnd/spells/commune-with-nature. Point a phone camera at this code to open the Commune with Nature page on your mobile device — useful at the table when a DM's laptop or a printed sheet is showing the page.
Scannable QR code encoding the URL https://www.doungim.com/dnd/spells/commune-with-nature. Point a phone camera at this code to open the Commune with Nature page on your mobile device — useful at the table when a DM's laptop or a printed sheet is showing the page.