Contact Other Plane
Level 5 · Divination
- Ritual
- Damage
- Save
- Control
Contact Other Plane occupies the divination school at level 5, available to warlock and wizard. Cast time: 1 Minute. Range Self, components V, duration 1 minute. Marked ritual. Effect: You mentally contact a demigod, the spirit of a long-dead sage, or some other knowledgeable entity from another plane.
Stat Block
- Level
- 5
- School
- Divination
- Casting Time
- 1 Minute
- Range / Area
- Self
- Components
- V
- Duration
- 1 Minute
- Ritual
- Yes
- Concentration
- No
- Classes
- Warlock, Wizard
- Material
- —
Description
You mentally contact a demigod, the spirit of a long-dead sage, or some other knowledgeable entity from another plane. Contacting this otherworldly intelligence can break your mind. When you cast this spell, make a DC 15 Intelligence saving throw. On a successful save, you can ask the entity up to five questions. You must ask your questions before the spell ends. The DM answers each question with one word, such as "yes," "no," "maybe," "never," "irrelevant," or "unclear" (if the entity doesn't know the answer to the question). If a one-word answer would be misleading, the DM might instead offer a short phrase as an answer. On a failed save, you take 6d6 Psychic damage and have the Incapacitated condition until you finish a Long Rest. A Greater Restoration spell cast on you ends this effect.
5e (2014) vs 2024 changes
This spell has both a 5e (2014) and 2024 Player's Handbook version. Doungim shows the current 2024 stat block above. Differences between editions typically affect components, range, or scaling — check both source books for the table.
Doungim Lore
School Fit
The school of Divination is the most cerebral of the eight. Its spells deal in knowledge, certainty, and the cost of certainty. Contact Other Plane is Divination because the spell answers a question the caster could not otherwise reach. Slots at level 5 arrive slowly through the campaign; Contact Other Plane earns its prep on the days it solves a problem.
Class Fit
- Warlock: Pact of the Tome adds cantrips. Pact of the Chain adds a familiar. Pact of the Blade adds a bonded weapon. The Pact choice reshapes what Contact Other Plane is worth.
- Wizard: On a Wizard sheet, Contact Other Plane competes for prep slot with Misty Step, Counterspell, Shield (a Reaction always worth prepping), Fireball, Polymorph, and the higher-tier wall and force spells.
Related Spells
Frequently Asked Questions about Contact Other Plane
- What level spell is Contact Other Plane?
- In D&D 5e, Contact Other Plane is classified as a level 5 spell of the Divination school. Available classes: Warlock, Wizard.
- How much damage does Contact Other Plane deal?
- The damage roll on Contact Other Plane is 6d6 of psychic damage at base.
- What save does Contact Other Plane require?
- Contact Other Plane calls for a Intelligence save against the caster's DC. Success conditions are described in the spell text.
- What is the range of Contact Other Plane?
- The range on Contact Other Plane is Self; no other creature can be the target.
- How long does Contact Other Plane last?
- Without concentration, Contact Other Plane runs for its full 1 minute duration regardless of what else the caster is doing.
- What components and casting time does Contact Other Plane need?
- For Contact Other Plane: the cast needs V; on top of that, Contact Other Plane can be cast as a ritual: an extra 10 minutes of casting time, no spell slot consumed; the casting time is 1 minute (not a standard Action).