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Fly vs Levitate

Self-mobile flight vs. ally-only vertical lift.

Fly

Level
3
School
Transmutation
Casting Time
Action
Range
Touch
Components
V, S, M
Duration
up to 10 minutes
Concentration
Yes
Ritual
No
Classes
Sorcerer, Warlock, Wizard

You touch a willing creature. For the duration, the target gains a Fly Speed of 60 feet and can hover. When the spell ends, the target falls if it is still aloft unless it can stop the fall.

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Levitate

Level
2
School
Transmutation
Casting Time
Action
Range
60 feet
Components
V, S, M
Duration
up to 10 minutes
Concentration
Yes
Ritual
No
Classes
Sorcerer, Wizard

One creature or loose object of your choice that you can see within range rises vertically up to 20 feet and remains suspended there for the duration. The spell can levitate an object that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected. The target can move only by pushing or pulling against a fixed object or surface w

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Which one should you pick?

  • Pick Fly: Pick Fly when one creature needs 60-ft speed in three dimensions for ten minutes.
  • Pick Levitate: Pick Levitate to immobilise a single enemy (or rescue a falling ally) — they hang motionless.
  • Tiebreaker: Levitate is the only one that works against an unwilling target with a Constitution save.

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