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Fly

Level 3 · Transmutation

  • Concentration

Listed under transmutation, Fly costs a 3rd-level slot for sorcerer, warlock, and wizard casters. Cast time: Action. Range Touch, components V/S/M, duration up to 10 minutes. Material: a feather. Marked concentration. Effect: You touch a willing creature. At higher levels: You can target one additional creature for each spell slot level above 3.

Stat Block

Level
3
School
Transmutation
Casting Time
Action
Range / Area
Touch
Components
V, S, M
Duration
up to 10 minutes
Ritual
No
Concentration
Yes
Classes
Sorcerer, Warlock, Wizard
Material
a feather

Description

You touch a willing creature. For the duration, the target gains a Fly Speed of 60 feet and can hover. When the spell ends, the target falls if it is still aloft unless it can stop the fall.

At Higher Levels: You can target one additional creature for each spell slot level above 3.

5e (2014) vs 2024 changes

This spell has both a 5e (2014) and 2024 Player's Handbook version. Doungim shows the current 2024 stat block above. Differences between editions typically affect components, range, or scaling — check both source books for the table.

Doungim Lore

School Fit

Fly is Transmutation — the school of change, here applied to a willing creature's movement. The target gets a flying speed of 60 feet for up to 10 minutes of concentration. Upcasting at 4+ targets one additional creature per slot level.

Class Fit

  • Sorcerer: Sorcerers take Fly as one of their few known 3rd-level utility picks. Twinned Spell turns it into two-flying-allies for one slot, which is the canonical tier-2 reposition play.
  • Warlock: Warlocks add Fly at level 5 onwards. Pact Magic's always-at-highest slot is wasted on Fly somewhat — the duration doesn't extend with slot level.
  • Wizard: Wizards prep Fly from level 5 onwards in campaigns with verticality. The concentration cost limits combat use; out-of-combat travel is the main value.
Sorcerer spellsWarlock spellsWizard spellsTransmutation schoolLevel 3

Related Spells

Frequently Asked Questions about Fly

What level spell is Fly?
In D&D 5e, Fly is classified as a level 3 spell of the Transmutation school. Available classes: Sorcerer, Warlock, Wizard.
What is the range of Fly?
Fly is cast via touch. The caster has to reach the target with a successful melee touch (if the target is unwilling).
Is Fly a concentration spell?
Yes — Fly requires concentration, lasting up to 10 minutes. Casting another concentration spell ends this one; damage taken triggers a Constitution save (DC 10 or half the damage, whichever is higher) to maintain it.
What components and casting time does Fly need?
To cast: the spell uses V, S, M components. Additionally, Material component: a feather.
Can Fly be upcast?
Yes — You can target one additional creature for each spell slot level above 3.
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Scannable QR code encoding the URL https://www.doungim.com/dnd/spells/fly. Point a phone camera at this code to open the Fly page on your mobile device — useful at the table when a DM's laptop or a printed sheet is showing the page.