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D&D Transmutation Spells

All 61 spells in the Transmutation school of magic. Changing matter, shape, and physical properties.

Druidcraft
Cantrip · Druid
Elementalism
Cantrip · Druid, Sorcerer, Wizard
Mending
Cantrip · Bard, Cleric, Druid, Sorcerer, Wizard
Message
Cantrip · Bard, Druid, Sorcerer, Wizard
Prestidigitation
Cantrip · Bard, Sorcerer, Warlock, Wizard
Shillelagh
Cantrip · Druid
Thaumaturgy
Cantrip · Cleric
Create or Destroy Water
Lvl 1 · Cleric, Druid
Divine Favor
Lvl 1 · Paladin
Expeditious Retreat
Lvl 1 · Sorcerer, Warlock, Wizard
Feather Fall
Lvl 1 · Bard, Sorcerer, Wizard
Jump
Lvl 1 · Druid, Ranger, Sorcerer, Wizard
Longstrider
Lvl 1 · Bard, Druid, Ranger, Wizard
Purify Food and Drink
Lvl 1 · Cleric, Druid, Paladin
Alter Self
Lvl 2 · Sorcerer, Wizard
Barkskin
Lvl 2 · Druid, Ranger
Blindness/Deafness
Lvl 2 ·
Darkvision
Lvl 2 · Druid, Ranger, Sorcerer, Wizard
Dragon's Breath
Lvl 2 · Sorcerer, Wizard
Enhance Ability
Lvl 2 · Bard, Cleric, Druid, Ranger, Sorcerer, Wizard
Enlarge/Reduce
Lvl 2 · Bard, Druid, Sorcerer, Wizard
Heat Metal
Lvl 2 · Bard, Druid
Knock
Lvl 2 · Bard, Sorcerer, Wizard
Levitate
Lvl 2 · Sorcerer, Wizard
Magic Weapon
Lvl 2 · Paladin, Ranger, Sorcerer, Wizard
Rope Trick
Lvl 2 · Wizard
Shining Smite
Lvl 2 · Paladin
Spider Climb
Lvl 2 · Sorcerer, Warlock, Wizard
Spike Growth
Lvl 2 · Druid, Ranger
Blink
Lvl 3 · Sorcerer, Wizard
Fly
Lvl 3 · Sorcerer, Warlock, Wizard
Gaseous Form
Lvl 3 · Sorcerer, Warlock, Wizard
Haste
Lvl 3 · Sorcerer, Wizard
Meld into Stone
Lvl 3 · Cleric, Druid, Ranger
Plant Growth
Lvl 3 · Bard, Druid, Ranger
Slow
Lvl 3 · Bard, Sorcerer, Wizard
Speak with Plants
Lvl 3 · Bard, Druid, Ranger
Water Breathing
Lvl 3 · Druid, Ranger, Sorcerer, Wizard
Water Walk
Lvl 3 · Cleric, Druid, Ranger, Sorcerer
Control Water
Lvl 4 · Cleric, Druid, Wizard
Fabricate
Lvl 4 · Wizard
Polymorph
Lvl 4 · Bard, Druid, Sorcerer, Wizard
Stone Shape
Lvl 4 · Cleric, Druid, Wizard
Stoneskin
Lvl 4 · Druid, Ranger, Sorcerer, Wizard
Animate Objects
Lvl 5 · Bard, Sorcerer, Wizard
Awaken
Lvl 5 · Bard, Druid
Passwall
Lvl 5 · Wizard
Telekinesis
Lvl 5 · Sorcerer, Wizard
Disintegrate
Lvl 6 · Sorcerer, Wizard
Flesh to Stone
Lvl 6 · Druid, Sorcerer, Wizard
Move Earth
Lvl 6 · Druid, Sorcerer, Wizard
Wind Walk
Lvl 6 · Druid
Regenerate
Lvl 7 · Bard, Cleric, Druid
Reverse Gravity
Lvl 7 · Druid, Sorcerer, Wizard
Sequester
Lvl 7 · Wizard
Animal Shapes
Lvl 8 · Druid
Control Weather
Lvl 8 · Cleric, Druid, Wizard
Earthquake
Lvl 8 · Cleric, Druid, Sorcerer
Shapechange
Lvl 9 · Druid, Wizard
Time Stop
Lvl 9 · Sorcerer, Wizard
True Polymorph
Lvl 9 · Bard, Warlock, Wizard

What the Transmutation school is built around

Transmutation is the school of change. It alters what things are — turning humanoids into beasts, weapons into different weapons, ground into mud, stone into clay. The school is less flashy than Evocation but reshapes encounters more than any other school.

How to use Transmutation spells

How to use Transmutation spells: pick spells that turn a fight's parameters inside out. Polymorph removes an enemy from the fight by turning them into a sheep. Wall of Stone changes the geometry. Haste doubles a party member's actions. The school's strength is non-linear: one spell that flips the encounter is worth more than three spells that each contribute a little.

Signature Transmutation picks

Signature picks: Jump (level 1), Enlarge/Reduce (level 2), Haste (level 3), Polymorph (level 4), Wall of Stone (level 5), Disintegrate (level 6), Reverse Gravity (level 7), True Polymorph (level 9). Transmutation Wizards get the Transmuter's Stone — a permanent passive effect chosen per-day.