Elementalism
Cantrip · Transmutation
- AOE
Elementalism is a transmutation cantrip, sitting on the druid, sorcerer, and wizard lists. Cast time: Action. Range 30 feet, components V/S, duration instantaneous. Effect: You exert control over the elements, creating one of the following effects within range:
Stat Block
- Level
- Cantrip
- School
- Transmutation
- Casting Time
- Action
- Range / Area
- 30 feet (5-foot cube)
- Components
- V, S
- Duration
- Instantaneous
- Ritual
- No
- Concentration
- No
- Classes
- Druid, Sorcerer, Wizard
- Material
- —
Description
You exert control over the elements, creating one of the following effects within range:
You create a breeze strong enough to ripple cloth, stir dust, rustle leaves, and close open doors and shutters, all in a 5-foot Cube. Doors and shutters being held open by someone or something aren't affected.
You create a thin shroud of dust or sand that covers surfaces in a 5-foot-square area, or you cause a single word to appear in your handwriting in a patch of dirt or sand.
You create a thin cloud of harmless embers and colored, scented smoke in a 5-foot Cube. You choose the color and scent, and the embers can light candles, torches, or lamps in that area. The smoke's scent lingers for 1 Minute.
You create a spray of cool mist that lightly dampens creatures and objects in a 5-foot Cube. Alternatively, you create 1 cup of clean water either in an open container or on a surface, and the water evaporates in 1 Minute.
You cause dirt, sand, fire, smoke, mist, or water that can fit in a 1-foot Cube to assume a crude shape (such as that of a creature or an object) for 1 Hour.
Doungim Lore
School Fit
Transmutation spells edit the parameters of a fight. Haste doubles speed; Slow halves it. Enlarge changes a body's category; Reduce shrinks it. The school tag on Elementalism is earned by the spell rewrites a property of a body, an object, or terrain. As a cantrip, Elementalism stays on-tier at every level of play.
Class Fit
- Druid: At tier 2, Druids juggle Pass Without Trace, Conjure Animals, and Spike Growth for concentration; Elementalism fits in if it doesn't compete. 30 feet is enough range that Elementalism doesn't pull the caster forward.
- Sorcerer: Subtle Spell removes the verbal and somatic components; if Elementalism normally has both, Subtle lets the Sorcerer cast in chains or in a noble's parlor. At 30 feet, Elementalism stays usable from the caster's typical positioning.
- Wizard: Intelligence is the Wizard's casting stat. Save DC scales with Int and proficiency, which the standard Wizard build prioritises. The 30-foot range on Elementalism leaves room for the caster to stay in the back line.
Related Spells
Frequently Asked Questions about Elementalism
- What level spell is Elementalism?
- Elementalism is a cantrip from the Transmutation school. The classes that can prepare it: Druid, Sorcerer, Wizard.
- What is the range of Elementalism?
- Elementalism has a range of 30 feet from the caster.
- What components and casting time does Elementalism need?
- Elementalism requires V, S; casting time is the standard Action.