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Elementalism

Cantrip · Transmutation

  • AOE

Elementalism is a transmutation cantrip, sitting on the druid, sorcerer, and wizard lists. Cast time: Action. Range 30 feet, components V/S, duration instantaneous. Effect: You exert control over the elements, creating one of the following effects within range:

Stat Block

Level
Cantrip
School
Transmutation
Casting Time
Action
Range / Area
30 feet (5-foot cube)
Components
V, S
Duration
Instantaneous
Ritual
No
Concentration
No
Classes
Druid, Sorcerer, Wizard
Material

Description

You exert control over the elements, creating one of the following effects within range:

You create a breeze strong enough to ripple cloth, stir dust, rustle leaves, and close open doors and shutters, all in a 5-foot Cube. Doors and shutters being held open by someone or something aren't affected.

You create a thin shroud of dust or sand that covers surfaces in a 5-foot-square area, or you cause a single word to appear in your handwriting in a patch of dirt or sand.

You create a thin cloud of harmless embers and colored, scented smoke in a 5-foot Cube. You choose the color and scent, and the embers can light candles, torches, or lamps in that area. The smoke's scent lingers for 1 Minute.

You create a spray of cool mist that lightly dampens creatures and objects in a 5-foot Cube. Alternatively, you create 1 cup of clean water either in an open container or on a surface, and the water evaporates in 1 Minute.

You cause dirt, sand, fire, smoke, mist, or water that can fit in a 1-foot Cube to assume a crude shape (such as that of a creature or an object) for 1 Hour.

Doungim Lore

School Fit

Transmutation spells edit the parameters of a fight. Haste doubles speed; Slow halves it. Enlarge changes a body's category; Reduce shrinks it. The school tag on Elementalism is earned by the spell rewrites a property of a body, an object, or terrain. As a cantrip, Elementalism stays on-tier at every level of play.

Class Fit

  • Druid: At tier 2, Druids juggle Pass Without Trace, Conjure Animals, and Spike Growth for concentration; Elementalism fits in if it doesn't compete. 30 feet is enough range that Elementalism doesn't pull the caster forward.
  • Sorcerer: Subtle Spell removes the verbal and somatic components; if Elementalism normally has both, Subtle lets the Sorcerer cast in chains or in a noble's parlor. At 30 feet, Elementalism stays usable from the caster's typical positioning.
  • Wizard: Intelligence is the Wizard's casting stat. Save DC scales with Int and proficiency, which the standard Wizard build prioritises. The 30-foot range on Elementalism leaves room for the caster to stay in the back line.
Druid spellsSorcerer spellsWizard spellsTransmutation schoolCantrips

Related Spells

Frequently Asked Questions about Elementalism

What level spell is Elementalism?
Elementalism is a cantrip from the Transmutation school. The classes that can prepare it: Druid, Sorcerer, Wizard.
What is the range of Elementalism?
Elementalism has a range of 30 feet from the caster.
What components and casting time does Elementalism need?
Elementalism requires V, S; casting time is the standard Action.
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QR code linking to Elementalism — https://www.doungim.com/dnd/spells/elementalism Scannable QR code encoding the URL https://www.doungim.com/dnd/spells/elementalism. Point a phone camera at this code to open the Elementalism page on your mobile device — useful at the table when a DM's laptop or a printed sheet is showing the page.
Scannable QR code encoding the URL https://www.doungim.com/dnd/spells/elementalism. Point a phone camera at this code to open the Elementalism page on your mobile device — useful at the table when a DM's laptop or a printed sheet is showing the page.