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Blindness/Deafness

Level 2 · Transmutation

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Listed under transmutation, Blindness/Deafness costs a 2nd-level slot. Cast time: Action. Range 120 feet, components V, duration 1 minute. Effect: One creature that you can see within range must succeed on a Constitution saving throw, or it has the Blinded or Deafened condition (your choice) for the duration. At higher levels: You can target one additional creature for each spell slot level above 2.

Stat Block

Level
2
School
Transmutation
Casting Time
Action
Range / Area
120 feet
Components
V
Duration
1 Minute
Ritual
No
Concentration
No
Classes
Material

Description

One creature that you can see within range must succeed on a Constitution saving throw, or it has the Blinded or Deafened condition (your choice) for the duration. At the end of each of its turns, the target repeats the save, ending the spell on itself on a success.

At Higher Levels: You can target one additional creature for each spell slot level above 2.

5e (2014) vs 2024 changes

This spell has both a 5e (2014) and 2024 Player's Handbook version. Doungim shows the current 2024 stat block above. Differences between editions typically affect components, range, or scaling — check both source books for the table.

Doungim Lore

School Fit

The Transmutation tradition reshapes matter. Stone becomes mud, mud becomes stone, a humanoid becomes a tyrannosaurus. Blindness/Deafness is Transmutation because the spell rewrites a property of a body, an object, or terrain. At level 2, daily slot counts allow Blindness/Deafness to be cast multiple times across the adventuring day.

Class Fit

    Transmutation schoolLevel 2

    Related Spells

    Frequently Asked Questions about Blindness/Deafness

    What level spell is Blindness/Deafness?
    Blindness/Deafness is a level 2 spell from the Transmutation school. The classes that can prepare it: no listed class.
    What save does Blindness/Deafness require?
    Targets of Blindness/Deafness make a Constitution saving throw against the caster's spell save DC. On a success, the spell's effect is reduced or negated; see the description for exact terms.
    What is the range of Blindness/Deafness?
    From the caster's position, Blindness/Deafness reaches 120 feet.
    How long does Blindness/Deafness last?
    Blindness/Deafness sticks for 1 minute. Concentration is not required, so the caster's concentration slot stays free.
    What components and casting time does Blindness/Deafness need?
    The cast: the components are V, taking the usual Action.
    Can Blindness/Deafness be upcast?
    Yes — You can target one additional creature for each spell slot level above 2.
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    Scannable QR code encoding the URL https://www.doungim.com/dnd/spells/blindness-deafness. Point a phone camera at this code to open the Blindness/Deafness page on your mobile device — useful at the table when a DM's laptop or a printed sheet is showing the page.