Skip to main content

Water Breathing

Level 3 · Transmutation

  • Ritual

Carried by druid, ranger, sorcerer, and wizard, Water Breathing operates at the 3rd level of the transmutation school. Cast time: Action. Range 30 feet, components V/S/M, duration 24 hours. Material: a short reed. Marked ritual. Effect: This spell grants up to ten willing creatures of your choice within range the ability to breathe underwater until the spell ends.

Stat Block

Level
3
School
Transmutation
Casting Time
Action
Range / Area
30 feet
Components
V, S, M
Duration
24 Hours
Ritual
Yes
Concentration
No
Classes
Druid, Ranger, Sorcerer, Wizard
Material
a short reed

Description

This spell grants up to ten willing creatures of your choice within range the ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.

5e (2014) vs 2024 changes

This spell has both a 5e (2014) and 2024 Player's Handbook version. Doungim shows the current 2024 stat block above. Differences between editions typically affect components, range, or scaling — check both source books for the table.

Doungim Lore

School Fit

Transmutation is the most flexible school. The same Polymorph that turns a hostile giant into a sheep can turn the party rogue into a giant ape three rounds later. Water Breathing is Transmutation because the spell rewrites a property of a body, an object, or terrain. At level 3, daily slot counts allow Water Breathing to be cast multiple times across the adventuring day.

Class Fit

  • Druid: At tier 2, Druids juggle Pass Without Trace, Conjure Animals, and Spike Growth for concentration; Water Breathing fits in if it doesn't compete. At 30 feet, Water Breathing stays usable from the caster's typical positioning.
  • Ranger: On a Ranger sheet, Water Breathing competes with Hunter's Mark and Favored Foe for concentration time. 30 feet is enough range that Water Breathing doesn't pull the caster forward.
  • Sorcerer: Twin Spell turns single-target spells into two-target spells; if Water Breathing is single-target, Twin doubles its value. The 30-foot range on Water Breathing leaves room for the caster to stay in the back line.
  • Wizard: Tier 3 and tier 4 Wizards add 5th-9th level spells to the book — Water Breathing interacts with those upper-tier picks as part of a full prep loadout. Water Breathing reaches 30 feet, which lets the caster stay clear of the front line.
Druid spellsRanger spellsSorcerer spellsWizard spellsTransmutation schoolLevel 3

Related Spells

Frequently Asked Questions about Water Breathing

What level spell is Water Breathing?
Water Breathing is a level 3 spell from the Transmutation school. The classes that can prepare it: Druid, Ranger, Sorcerer, Wizard.
What is the range of Water Breathing?
Water Breathing has a range of 30 feet from the caster.
How long does Water Breathing last?
Without concentration, Water Breathing runs for its full 24 hours duration regardless of what else the caster is doing.
What components and casting time does Water Breathing need?
the spell uses V, S, M components. Material component: a short reed; Water Breathing can be cast as a ritual: an extra 10 minutes of casting time, no spell slot consumed.
Share
Scan to open Water Breathing on your phone
QR code linking to Water Breathing — https://www.doungim.com/dnd/spells/water-breathing Scannable QR code encoding the URL https://www.doungim.com/dnd/spells/water-breathing. Point a phone camera at this code to open the Water Breathing page on your mobile device — useful at the table when a DM's laptop or a printed sheet is showing the page.
Scannable QR code encoding the URL https://www.doungim.com/dnd/spells/water-breathing. Point a phone camera at this code to open the Water Breathing page on your mobile device — useful at the table when a DM's laptop or a printed sheet is showing the page.