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Knock

Level 2 · Transmutation

  • Utility

Knock occupies the transmutation school at level 2, available to bard, sorcerer, and wizard. Cast time: Action. Range 60 feet, components V, duration instantaneous. Effect: Choose an object that you can see within range.

Stat Block

Level
2
School
Transmutation
Casting Time
Action
Range / Area
60 feet
Components
V
Duration
Instantaneous
Ritual
No
Concentration
No
Classes
Bard, Sorcerer, Wizard
Material

Description

Choose an object that you can see within range. The object can be a door, a box, a chest, a set of manacles, a padlock, or another object that contains a mundane or magical means that prevents access. A target that is held shut by a mundane lock or that is stuck or barred becomes unlocked, unstuck, or unbarred. If the object has multiple locks, only one of them is unlocked. If the target is held shut by Arcane Lock, that spell is suppressed for 10 minutes, during which time the target can be opened and closed. When you cast the spell, a loud knock, audible up to 300 feet away, emanates from the target.

5e (2014) vs 2024 changes

This spell has both a 5e (2014) and 2024 Player's Handbook version. Doungim shows the current 2024 stat block above. Differences between editions typically affect components, range, or scaling — check both source books for the table.

Doungim Lore

School Fit

Transmutation is the school of change. Its spells turn one thing into another, alter the rules of an object, or rewrite the parameters of a body. Knock sits in Transmutation because the spell rewrites a property of a body, an object, or terrain. At level 2, daily slot counts allow Knock to be cast multiple times across the adventuring day.

Class Fit

  • Bard: College of Lore Bards have the easiest case for Knock: Magical Secrets means the class can reach outside the standard list to grab adjacent picks. 60 feet is enough range that Knock doesn't pull the caster forward.
  • Sorcerer: Twin Spell turns single-target spells into two-target spells; if Knock is single-target, Twin doubles its value. The 60-foot range on Knock leaves room for the caster to stay in the back line.
  • Wizard: The Wizard's daily prep list is the class's flexibility lever — every long rest is a chance to reconsider what Knock is doing on the sheet. At 60 feet, Knock stays usable from the caster's typical positioning.
Bard spellsSorcerer spellsWizard spellsTransmutation schoolLevel 2

Related Spells

Frequently Asked Questions about Knock

What level spell is Knock?
Knock is a level 2 spell from the Transmutation school. The classes that can prepare it: Bard, Sorcerer, Wizard.
What is the range of Knock?
From the caster's position, Knock reaches 60 feet.
What components and casting time does Knock need?
The components are v; casting takes one Action.
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Scan to open Knock on your phone
QR code linking to Knock — https://www.doungim.com/dnd/spells/knock Scannable QR code encoding the URL https://www.doungim.com/dnd/spells/knock. Point a phone camera at this code to open the Knock page on your mobile device — useful at the table when a DM's laptop or a printed sheet is showing the page.
Scannable QR code encoding the URL https://www.doungim.com/dnd/spells/knock. Point a phone camera at this code to open the Knock page on your mobile device — useful at the table when a DM's laptop or a printed sheet is showing the page.