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Wind Walk

Level 6 · Transmutation

  • Control
  • Buff

Listed under transmutation, Wind Walk costs a 6th-level slot for druid casters. Cast time: 1 Minute. Range 30 feet, components V/S/M, duration 8 hours. Material: a candle. Effect: You and up to ten willing creatures of your choice within range assume gaseous forms for the duration, appearing as wisps of cloud.

Stat Block

Level
6
School
Transmutation
Casting Time
1 Minute
Range / Area
30 feet
Components
V, S, M
Duration
8 Hours
Ritual
No
Concentration
No
Classes
Druid
Material
a candle

Description

You and up to ten willing creatures of your choice within range assume gaseous forms for the duration, appearing as wisps of cloud. While in this cloud form, a target has a Fly Speed of 300 feet and can hover; it has Immunity to the Prone condition; and it has Resistance to Bludgeoning, Piercing, and Slashing damage. The only actions a target can take in this form are the Dash action or a Magic action to begin reverting to its normal form. Reverting takes 1 Minute, during which the target has the Stunned condition. Until the spell ends, the target can revert to cloud form, which also requires a Magic action followed by a 1-minute transformation. If a target is in cloud form and flying when the effect ends, the target descends 60 feet per round for 1 Minute until it lands, which it does safely. If it can't land after 1 Minute, it falls the remaining distance.

5e (2014) vs 2024 changes

This spell has both a 5e (2014) and 2024 Player's Handbook version. Doungim shows the current 2024 stat block above. Differences between editions typically affect components, range, or scaling — check both source books for the table.

Doungim Lore

School Fit

Transmutation magic is the least flashy school and arguably the most powerful. A single Polymorph can decide a tier-3 fight by itself. Wind Walk is Transmutation because the spell rewrites a property of a body, an object, or terrain. At level 6, Wind Walk is a tier-3 commitment — slots at this level are scarce.

Class Fit

  • Druid: Circle of the Moon Druids spend most of their turns in Wild Shape — Wind Walk earns its slot only if the build expects to cast in humanoid form. 30 feet is enough range that Wind Walk doesn't pull the caster forward.
Druid spellsTransmutation schoolLevel 6

Related Spells

Frequently Asked Questions about Wind Walk

What level spell is Wind Walk?
Wind Walk is a level 6 spell from the Transmutation school. The classes that can prepare it: Druid.
What is the range of Wind Walk?
From the caster's position, Wind Walk reaches 30 feet.
How long does Wind Walk last?
Wind Walk sticks for 8 hours. Concentration is not required, so the caster's concentration slot stays free.
What components and casting time does Wind Walk need?
To cast: Wind Walk requires V, S, M. Additionally, Material component: a candle; the casting time is 1 minute (not a standard Action).
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QR code linking to Wind Walk — https://www.doungim.com/dnd/spells/wind-walk Scannable QR code encoding the URL https://www.doungim.com/dnd/spells/wind-walk. Point a phone camera at this code to open the Wind Walk page on your mobile device — useful at the table when a DM's laptop or a printed sheet is showing the page.
Scannable QR code encoding the URL https://www.doungim.com/dnd/spells/wind-walk. Point a phone camera at this code to open the Wind Walk page on your mobile device — useful at the table when a DM's laptop or a printed sheet is showing the page.