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Levitate

Level 2 · Transmutation

  • Concentration
  • Save

Carried by sorcerer and wizard, Levitate operates at the 2nd level of the transmutation school. Cast time: Action. Range 60 feet, components V/S/M, duration up to 10 minutes. Material: a metal spring. Marked concentration. Effect: One creature or loose object of your choice that you can see within range rises vertically up to 20 feet and remains suspended there for the duration.

Stat Block

Level
2
School
Transmutation
Casting Time
Action
Range / Area
60 feet
Components
V, S, M
Duration
up to 10 minutes
Ritual
No
Concentration
Yes
Classes
Sorcerer, Wizard
Material
a metal spring

Description

One creature or loose object of your choice that you can see within range rises vertically up to 20 feet and remains suspended there for the duration. The spell can levitate an object that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected. The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can take a Magic action to move the target, which must remain within the spell's range. When the spell ends, the target floats gently to the ground if it is still aloft.

5e (2014) vs 2024 changes

This spell has both a 5e (2014) and 2024 Player's Handbook version. Doungim shows the current 2024 stat block above. Differences between editions typically affect components, range, or scaling — check both source books for the table.

Doungim Lore

School Fit

Transmutation is the most flexible school. The same Polymorph that turns a hostile giant into a sheep can turn the party rogue into a giant ape three rounds later. The school tag on Levitate is earned by the spell rewrites a property of a body, an object, or terrain. At level 2, daily slot counts allow Levitate to be cast multiple times across the adventuring day.

Class Fit

  • Sorcerer: Subtle Spell removes the verbal and somatic components; if Levitate normally has both, Subtle lets the Sorcerer cast in chains or in a noble's parlor. Note that Levitate requires concentration; switching to a second concentration spell ends it.
  • Wizard: Once Levitate is in the spellbook the cost is gold-and-ritual-time at acquisition; from then on the daily prep decision is free. Concentration is the binding cost — Levitate can't share a slot with another concentration spell.
Sorcerer spellsWizard spellsTransmutation schoolLevel 2

Related Spells

Frequently Asked Questions about Levitate

What level spell is Levitate?
Levitate is a level 2 spell from the Transmutation school. The classes that can prepare it: Sorcerer, Wizard.
What save does Levitate require?
Levitate calls for a Constitution save against the caster's DC. Success conditions are described in the spell text.
What is the range of Levitate?
From the caster's position, Levitate reaches 60 feet.
Is Levitate a concentration spell?
Levitate is a concentration spell. Maximum duration is up to 10 minutes. The caster can only maintain one concentration spell at a time, and damage forces a Con save to keep it active.
What components and casting time does Levitate need?
the cast needs V, S, M. Material component: a metal spring.
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Scannable QR code encoding the URL https://www.doungim.com/dnd/spells/levitate. Point a phone camera at this code to open the Levitate page on your mobile device — useful at the table when a DM's laptop or a printed sheet is showing the page.