Dispel Evil and Good
Level 5 · Abjuration
- Concentration
- Save
- Control
- Buff
- Debuff
Dispel Evil and Good occupies the abjuration school at level 5, available to cleric and paladin. Cast time: Action. Range Self, components V/S/M, duration up to 1 minute. Material: powdered silver and iron. Marked concentration. Effect: For the duration, Celestials, Elementals, Fey, Fiends, and Undead have Disadvantage on attack rolls against you.
Stat Block
- Level
- 5
- School
- Abjuration
- Casting Time
- Action
- Range / Area
- Self
- Components
- V, S, M
- Duration
- up to 1 Minute
- Ritual
- No
- Concentration
- Yes
- Classes
- Cleric, Paladin
- Material
- powdered silver and iron
Description
For the duration, Celestials, Elementals, Fey, Fiends, and Undead have Disadvantage on attack rolls against you. You can end the spell early by using either of the following special functions.
As a Magic action, you touch a creature that is possessed by or has the Charmed or Frightened condition from one or more creatures of the types above. The target is no longer possessed, Charmed, or Frightened by such creatures.
As a Magic action, you target one creature you can see within 5 feet of you that has one of the creature types above. The target must succeed on a Charisma saving throw or be sent back to its home plane if it isn't there already. If they aren't on their home plane, Undead are sent to the Shadow Realm, and Fey are sent to the Feywild.
5e (2014) vs 2024 changes
This spell has both a 5e (2014) and 2024 Player's Handbook version. Doungim shows the current 2024 stat block above. Differences between editions typically affect components, range, or scaling — check both source books for the table.
Doungim Lore
School Fit
The Abjuration tradition is the spellcaster's defence cabinet. It is the school of warded doors, of wards over thresholds, of shields raised in the moment of the attack. Dispel Evil and Good sits in the school because the spell ends, prevents, or absorbs an effect that would otherwise land. At level 5, Dispel Evil and Good sits in the high-mid slot range — tier-2 to early-tier-3 play.
Class Fit
- Cleric: Life Domain Clerics value Dispel Evil and Good differently from War or Trickery Clerics; the Domain's identity shapes which spells become signature. Dispel Evil and Good's concentration requirement makes it vulnerable to a single failed save when the caster takes damage.
- Paladin: Paladins have a small prepared list. Dispel Evil and Good only earns the slot if it does something Divine Smite cannot substitute for. As a concentration spell, Dispel Evil and Good occupies the caster's single concentration slot.
Related Spells
Frequently Asked Questions about Dispel Evil and Good
- What level spell is Dispel Evil and Good?
- In D&D 5e, Dispel Evil and Good is classified as a level 5 spell of the Abjuration school. Available classes: Cleric, Paladin.
- What is the range of Dispel Evil and Good?
- Dispel Evil and Good is self-target only — the caster is the target of the spell, not another creature.
- Is Dispel Evil and Good a concentration spell?
- Yes — Dispel Evil and Good requires concentration, lasting up to 1 minute. Casting another concentration spell ends this one; damage taken triggers a Constitution save (DC 10 or half the damage, whichever is higher) to maintain it.
- What components and casting time does Dispel Evil and Good need?
- For Dispel Evil and Good: Dispel Evil and Good requires V, S, M; on top of that, Material component: powdered silver and iron.