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Heal

Level 6 · Abjuration

  • Utility

Heal is an abjuration spell at level 6, sitting on the cleric and druid lists. Cast time: Action. Range 60 feet, components V/S, duration instantaneous. Effect: Choose a creature that you can see within range. At higher levels: The healing increases by 10 for each spell slot level above 6.

Stat Block

Level
6
School
Abjuration
Casting Time
Action
Range / Area
60 feet
Components
V, S
Duration
Instantaneous
Ritual
No
Concentration
No
Classes
Cleric, Druid
Material

Description

Choose a creature that you can see within range. Positive energy washes through the target, restoring 70 Hit Points. This spell also ends the Blinded, Deafened, and Poisoned conditions on the target.

At Higher Levels: The healing increases by 10 for each spell slot level above 6.

5e (2014) vs 2024 changes

This spell has both a 5e (2014) and 2024 Player's Handbook version. Doungim shows the current 2024 stat block above. Differences between editions typically affect components, range, or scaling — check both source books for the table.

Doungim Lore

School Fit

Abjurations are built around the word no. They raise wards, they break enchantments, they push attackers out of reach. Heal sits in the school because the spell ends, prevents, or absorbs an effect that would otherwise land. Level-6 slots are rare; Heal earns its cast when the fight truly needs it.

Class Fit

  • Cleric: Domain-bonus spells fill some of the Cleric's prep automatically; check whether the chosen Domain already grants Heal before manual prepping. At higher spell-slot levels Heal grows — refer to the upcast clause for the exact terms.
  • Druid: Druids prepare Heal from the full list each day, but the Wild Shape economy means prep cycles look different from a Cleric's. Heal scales when upcast — see the higher-level note on the spell page.

Tactical play (Doungim editorial)

Single-target, 70 HP, removes blindness, deafness, and disease. Tier-3 burst heal. Cure first, ask questions later.

Cleric spellsDruid spellsAbjuration schoolLevel 6

Related Spells

Frequently Asked Questions about Heal

What level spell is Heal?
Heal is a level 6 spell from the Abjuration school. The classes that can prepare it: Cleric, Druid.
What is the range of Heal?
Heal can target a point or creature within 60 feet of the caster.
What components and casting time does Heal need?
To cast Heal: the cast needs V, S with a standard Action.
Can Heal be upcast?
Yes — The healing increases by 10 for each spell slot level above 6.
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QR code linking to Heal — https://www.doungim.com/dnd/spells/heal Scannable QR code encoding the URL https://www.doungim.com/dnd/spells/heal. Point a phone camera at this code to open the Heal page on your mobile device — useful at the table when a DM's laptop or a printed sheet is showing the page.
Scannable QR code encoding the URL https://www.doungim.com/dnd/spells/heal. Point a phone camera at this code to open the Heal page on your mobile device — useful at the table when a DM's laptop or a printed sheet is showing the page.