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True Resurrection

Level 9 · Necromancy

  • Utility

True Resurrection occupies the necromancy school at level 9, available to cleric and druid. Cast time: 1 Hour. Range Touch, components V/S/M, duration instantaneous. Material: diamonds worth 25,000+ GP, which the spell consumes. Effect: You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age.

Stat Block

Level
9
School
Necromancy
Casting Time
1 Hour
Range / Area
Touch
Components
V, S, M
Duration
Instantaneous
Ritual
No
Concentration
No
Classes
Cleric, Druid
Material
diamonds worth 25,000+ GP, which the spell consumes

Description

You touch a creature that has been dead for no longer than 200 years and that died for any reason except old age. The creature is revived with all its Hit Points. This spell closes all wounds, neutralizes any poison, cures all magical contagions, and lifts any curses affecting the creature when it died. The spell replaces damaged or missing organs and limbs. If the creature was Undead, it is restored to its non-Undead form. The spell can provide a new body if the original no longer exists, in which case you must speak the creature's name. The creature then appears in an unoccupied space you choose within 10 feet of you.

5e (2014) vs 2024 changes

This spell has both a 5e (2014) and 2024 Player's Handbook version. Doungim shows the current 2024 stat block above. Differences between editions typically affect components, range, or scaling — check both source books for the table.

Doungim Lore

School Fit

Necromancy spells touch the cosmology of the setting. Resurrection, undeath, soul work — these are not flavor; they are statements about what the world is. True Resurrection reads as Necromancy because the spell works on the boundary between life and death — draining, raising, or extending vitality. Top-tier slots like the one True Resurrection uses are deployed once or twice per campaign arc, not per session.

Class Fit

  • Cleric: A Cleric's prep is the most flexible casting setup in the game. True Resurrection earns its slot on days when the encounter is right for it.
  • Druid: Druids prepare True Resurrection from the full list each day, but the Wild Shape economy means prep cycles look different from a Cleric's.
Cleric spellsDruid spellsNecromancy schoolLevel 9

Related Spells

Frequently Asked Questions about True Resurrection

What level spell is True Resurrection?
True Resurrection is a level 9 spell from the Necromancy school. The classes that can prepare it: Cleric, Druid.
What is the range of True Resurrection?
True Resurrection has a range of Touch — the caster must be in contact with the target to cast it.
What components and casting time does True Resurrection need?
Note: True Resurrection requires V, S, M. Beyond that — Material component: diamonds worth 25,000+ GP, which the spell consumes; the casting time is 1 hour (not a standard Action).
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QR code linking to True Resurrection — https://www.doungim.com/dnd/spells/true-resurrection Scannable QR code encoding the URL https://www.doungim.com/dnd/spells/true-resurrection. Point a phone camera at this code to open the True Resurrection page on your mobile device — useful at the table when a DM's laptop or a printed sheet is showing the page.
Scannable QR code encoding the URL https://www.doungim.com/dnd/spells/true-resurrection. Point a phone camera at this code to open the True Resurrection page on your mobile device — useful at the table when a DM's laptop or a printed sheet is showing the page.