Archmage's Infinite Rod
Staff · Legendary · Requires attunement
- Staff
- Legendary
- Attunement
- Tier 4
Archmage's Infinite Rod requires attunement; classed as a legendary staff. This staff has 50 charges and regains 4d6 + 2 charges at dawn. Rules: Staff, legendary (requires attunement by a sorcerer, warlock, or wizard).
Item Details
- Type
- Staff
- Rarity
- Legendary
- Weight
- —
- Consumable
- No
- Attunement
- Required
Description
Staff, legendary (requires attunement by a sorcerer, warlock, or wizard). This staff has 50 charges and regains 4d6 + 2 charges at dawn. While holding it, you can cast numerous powerful spells. If it runs out of charges, roll a d20. On a 1, the staff retains its +3 bonus but loses all properties.
Related Magic Items
Frequently Asked Questions about Archmage's Infinite Rod
- What rarity is Archmage's Infinite Rod?
- Archmage's Infinite Rod sits at legendary rarity — appropriate for tier 4 (levels 17-20).
- Does Archmage's Infinite Rod require attunement?
- Archmage's Infinite Rod needs attunement. The character must spend a short rest with the item and dedicate one of their three attunement slots to it.
- What kind of magic item is Archmage's Infinite Rod?
- By 5e classification, Archmage's Infinite Rod is a two-handed magical implement, often with a stored spell battery.
- What does Archmage's Infinite Rod do?
- The published summary reads: This staff has 50 charges and regains 4d6 + 2 charges at dawn.