Antipathy/Sympathy
Level 8 · Enchantment
- Save
- Control
Antipathy/Sympathy casts from a 8th-level slot in the enchantment school. Cast time: 1 Hour. Range 60 feet, components V/S/M, duration 10 days. Material: a mix of vinegar and honey. Effect: As you cast the spell, choose whether it creates antipathy or sympathy, and target one creature or object that is Huge or smaller.
Stat Block
- Level
- 8
- School
- Enchantment
- Casting Time
- 1 Hour
- Range / Area
- 60 feet
- Components
- V, S, M
- Duration
- 10 days
- Ritual
- No
- Concentration
- No
- Classes
- —
- Material
- a mix of vinegar and honey
Description
As you cast the spell, choose whether it creates antipathy or sympathy, and target one creature or object that is Huge or smaller. Then specify a kind of creature, such as red dragons, goblins, or vampires. A creature of the chosen kind makes a Wisdom saving throw when it comes within 120 feet of the target. Your choice of antipathy or sympathy determines what happens to a creature when it fails that save:
- Antipathy: The creature has the Frightened condition. The Frightened creature must use its movement on its turns to get as far away as possible from the target, moving by the safest route.
- Sympathy: The creature has the Charmed condition. The Charmed creature must use its movement on its turns to get as close as possible to the target, moving by the safest route. If the creature is within 5 feet of the target, the creature can't willingly move away. If the target damages the Charmed creature, that creature can make a Wisdom saving throw to end the effect, as described below.
If the Frightened or Charmed creature ends its turn more than 120 feet away from the target, the creature makes a Wisdom saving throw. On a successful save, the creature is no longer affected by the target. A creature that successfully saves against this effect is immune to it for 1 Minute, after which it can be affected again.
5e (2014) vs 2024 changes
This spell has both a 5e (2014) and 2024 Player's Handbook version. Doungim shows the current 2024 stat block above. Differences between editions typically affect components, range, or scaling — check both source books for the table.
Doungim Lore
School Fit
Enchantment is the school of mind-shaping. Charm, dominate, fear, hold, compel — Enchantment spells write a sentence into a target's intent and the target acts as if they had written it themselves. Antipathy/Sympathy reads as Enchantment because the spell rewrites a sentient creature's intent or perception. At level 8, the slot itself is part of the spell — Antipathy/Sympathy is meant to feel like a big moment.
Class Fit
Related Spells
Frequently Asked Questions about Antipathy/Sympathy
- What level spell is Antipathy/Sympathy?
- Antipathy/Sympathy is a level 8 spell from the Enchantment school. The classes that can prepare it: no listed class.
- What save does Antipathy/Sympathy require?
- Targets of Antipathy/Sympathy make a Wisdom saving throw against the caster's spell save DC. On a success, the spell's effect is reduced or negated; see the description for exact terms.
- What is the range of Antipathy/Sympathy?
- Antipathy/Sympathy can target a point or creature within 60 feet of the caster.
- How long does Antipathy/Sympathy last?
- Antipathy/Sympathy sticks for 10 days. Concentration is not required, so the caster's concentration slot stays free.
- What components and casting time does Antipathy/Sympathy need?
- The spell uses v, s, m components. The other notable details — Material component: a mix of vinegar and honey; the casting time is 1 hour (not a standard Action).