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Private Sanctum

Level 4 · Abjuration

  • AOE
  • Teleport

Private Sanctum (wizard) casts from a 4th-level slot in the abjuration school. Cast time: 10 Minutes. Range 120 feet, components V/S/M, duration 24 hours. Material: a thin sheet of lead. Effect: You make an area within range magically secure. At higher levels: You can increase the size of the Cube by 100 feet for each spell slot level above 4.

Stat Block

Level
4
School
Abjuration
Casting Time
10 Minutes
Range / Area
120 feet
Components
V, S, M
Duration
24 Hours
Ritual
No
Concentration
No
Classes
Wizard
Material
a thin sheet of lead

Description

You make an area within range magically secure. The area is a Cube that can be as small as 5 feet to as large as 100 feet on each side. The spell lasts for the duration. When you cast the spell, you decide what sort of security the spell provides, choosing any of the following properties: • Sound can't pass through the barrier at the edge of the warded area. • The barrier of the warded area appears dark and foggy, preventing vision (including Dark vision) through it. • Sensors created by Divination spells can't appear inside the protected area or pass through the barrier at its perimeter. • Creatures in the area can't be targeted by Divination spells. • Nothing can teleport into or out of the warded area. • Planar travel is blocked within the warded area. Casting this spell on the same spot every day for 365 days makes the spell last until dispelled.

At Higher Levels: You can increase the size of the Cube by 100 feet for each spell slot level above 4.

5e (2014) vs 2024 changes

This spell has both a 5e (2014) and 2024 Player's Handbook version. Doungim shows the current 2024 stat block above. Differences between editions typically affect components, range, or scaling — check both source books for the table.

Doungim Lore

School Fit

The Abjuration school handles every spell that ends with the words 'this does not happen' — counterspells, dispels, shields, barriers, banishments. What lands Private Sanctum here is straightforward — the spell ends, prevents, or absorbs an effect that would otherwise land. Slots at level 4 arrive slowly through the campaign; Private Sanctum earns its prep on the days it solves a problem.

Class Fit

  • Wizard: Once Private Sanctum is in the spellbook the cost is gold-and-ritual-time at acquisition; from then on the daily prep decision is free. At higher spell-slot levels Private Sanctum grows — refer to the upcast clause for the exact terms.
Wizard spellsAbjuration schoolLevel 4

Related Spells

Frequently Asked Questions about Private Sanctum

What level spell is Private Sanctum?
The spell Private Sanctum is a level 4 spell in the Abjuration school. Wizard all have access to it.
What is the range of Private Sanctum?
Private Sanctum has a range of 120 feet from the caster.
How long does Private Sanctum last?
Without concentration, Private Sanctum runs for its full 24 hours duration regardless of what else the caster is doing.
What components and casting time does Private Sanctum need?
Note: Private Sanctum is cast with V, S, M. Beyond that — Material component: a thin sheet of lead; the casting time is 10 minutes (not a standard Action).
Can Private Sanctum be upcast?
Private Sanctum scales when upcast: You can increase the size of the Cube by 100 feet for each spell slot level above 4.
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QR code linking to Private Sanctum — https://www.doungim.com/dnd/spells/private-sanctum Scannable QR code encoding the URL https://www.doungim.com/dnd/spells/private-sanctum. Point a phone camera at this code to open the Private Sanctum page on your mobile device — useful at the table when a DM's laptop or a printed sheet is showing the page.
Scannable QR code encoding the URL https://www.doungim.com/dnd/spells/private-sanctum. Point a phone camera at this code to open the Private Sanctum page on your mobile device — useful at the table when a DM's laptop or a printed sheet is showing the page.