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Ray of Enfeeblement

Level 2 · Necromancy

  • Concentration
  • Save
  • Buff
  • Debuff

Ray of Enfeeblement is a necromancy spell at level 2, sitting on the warlock and wizard lists. Cast time: Action. Range 60 feet, components V/S, duration up to 1 minute. Marked concentration. Effect: A beam of enervating energy shoots from you toward a creature within range.

Stat Block

Level
2
School
Necromancy
Casting Time
Action
Range / Area
60 feet
Components
V, S
Duration
up to 1 Minute
Ritual
No
Concentration
Yes
Classes
Warlock, Wizard
Material

Description

A beam of enervating energy shoots from you toward a creature within range. The target must make a Constitution saving throw. On a successful save, the target has Disadvantage on the next attack roll it makes until the start of your next turn. On a failed save, the target has Disadvantage on Strength-based D20 Tests for the duration. During that time, it also subtracts 1d8 from all its damage rolls. The target repeats the save at the end of each of its turns, ending the spell on a success.

5e (2014) vs 2024 changes

This spell has both a 5e (2014) and 2024 Player's Handbook version. Doungim shows the current 2024 stat block above. Differences between editions typically affect components, range, or scaling — check both source books for the table.

Doungim Lore

School Fit

Necromancy is the most-stigmatised school in most settings, and the school every cleric of the right deity quietly knows. The Necromancy school is the right home for Ray of Enfeeblement thanks to the spell works on the boundary between life and death — draining, raising, or extending vitality. At level 2, Ray of Enfeeblement sits in the mid-tier slot competition.

Class Fit

  • Warlock: Pact of the Tome adds cantrips. Pact of the Chain adds a familiar. Pact of the Blade adds a bonded weapon. The Pact choice reshapes what Ray of Enfeeblement is worth. As a concentration spell, Ray of Enfeeblement occupies the caster's single concentration slot.
  • Wizard: Wizards add Ray of Enfeeblement to the spellbook once and prepare it on the days that warrant it — a different decision from the class's known-spell competitors. Concentration is the binding cost — Ray of Enfeeblement can't share a slot with another concentration spell.
Warlock spellsWizard spellsNecromancy schoolLevel 2

Related Spells

Frequently Asked Questions about Ray of Enfeeblement

What level spell is Ray of Enfeeblement?
Ray of Enfeeblement is a level 2 spell from the Necromancy school. The classes that can prepare it: Warlock, Wizard.
What save does Ray of Enfeeblement require?
Ray of Enfeeblement forces a Constitution save. The DC is the caster's spell save DC (8 + proficiency + casting modifier).
What is the range of Ray of Enfeeblement?
Ray of Enfeeblement can target a point or creature within 60 feet of the caster.
Is Ray of Enfeeblement a concentration spell?
Ray of Enfeeblement runs on concentration for up to 1 minute. The caster can drop it on their next turn or lose it to a failed save after taking damage.
What components and casting time does Ray of Enfeeblement need?
For Ray of Enfeeblement: the spell uses V, S components, casting is a normal Action.
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