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Revivify

Level 3 · Necromancy

  • Utility

Revivify is a necromancy spell at level 3, sitting on the cleric, druid, paladin, and ranger lists. Cast time: Action. Range Touch, components V/S/M, duration instantaneous. Material: diamonds worth 300+ GP, which the spell consumes. Effect: You touch a creature that has died within the last minute.

Stat Block

Level
3
School
Necromancy
Casting Time
Action
Range / Area
Touch
Components
V, S, M
Duration
Instantaneous
Ritual
No
Concentration
No
Classes
Cleric, Druid, Paladin, Ranger
Material
diamonds worth 300+ GP, which the spell consumes

Description

You touch a creature that has died within the last minute. That creature revives with 1 Hit Point. This spell can't revive a creature that has died of old age, nor does it restore any missing body parts.

5e (2014) vs 2024 changes

This spell has both a 5e (2014) and 2024 Player's Handbook version. Doungim shows the current 2024 stat block above. Differences between editions typically affect components, range, or scaling — check both source books for the table.

Doungim Lore

School Fit

Revivify is Necromancy — the school of the boundary between life and death, and Revivify is the spell every adventuring party prays the Cleric has prepared. Bring back a creature that died within the last minute, no soul-binding required, but the 300gp diamond is consumed on cast.

Class Fit

  • Cleric: Every Cleric build prepares Revivify by the moment slots reach 3rd-level. The diamond cost is the practical limit — most parties carry 1-2 diamonds at tier 2, more at tier 3. Life Domain Clerics get bonus healing on the +1 HP revive, but the dent-and-pop function works the same across every Domain.
  • Druid: Circle of the Moon Druids spend most of their turns in Wild Shape — Revivify earns its slot only if the build expects to cast in humanoid form.
  • Paladin: Paladins prepare Revivify at level 9 onwards. The Action-cost emergency revive competes with the round's Smite damage for resource allocation, but most Paladin builds prioritize keeping Revivify slotted whenever the party is tier 2 or higher.
  • Ranger: Rangers prep Revivify at level 9 onwards if the build expects to be the party's secondary healer. Hunter and Beast Master Rangers usually prep it; Gloom Stalker builds usually don't.

Tactical play (Doungim editorial)

Bring back a creature within 1 minute of death. 300-gp diamond consumed. Keep one diamond on the cleric at all times.

Cleric spellsDruid spellsPaladin spellsRanger spellsNecromancy schoolLevel 3

Related Spells

Frequently Asked Questions about Revivify

What level spell is Revivify?
Revivify sits at level 3 in the Necromancy school of magic, prepared by Cleric, Druid, Paladin, Ranger.
What is the range of Revivify?
Touch range on Revivify means the caster has to make physical contact with the target.
What components and casting time does Revivify need?
The spell uses v, s, m components. The other notable details — Material component: diamonds worth 300+ GP, which the spell consumes.
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QR code linking to Revivify — https://www.doungim.com/dnd/spells/revivify Scannable QR code encoding the URL https://www.doungim.com/dnd/spells/revivify. Point a phone camera at this code to open the Revivify page on your mobile device — useful at the table when a DM's laptop or a printed sheet is showing the page.
Scannable QR code encoding the URL https://www.doungim.com/dnd/spells/revivify. Point a phone camera at this code to open the Revivify page on your mobile device — useful at the table when a DM's laptop or a printed sheet is showing the page.