Cone of Cold
Level 5 · Evocation
- Damage
- Save
- AOE
Cone of Cold (druid, sorcerer, and wizard) casts from a 5th-level slot in the evocation school. Cast time: Action. Range Self, components V/S/M, duration instantaneous. Material: a small crystal or glass cone. Effect: You unleash a blast of cold air. At higher levels: The damage increases by 1d8 for each spell slot level above 5.
Stat Block
- Level
- 5
- School
- Evocation
- Casting Time
- Action
- Range / Area
- Self (60-foot cone)
- Components
- V, S, M
- Duration
- Instantaneous
- Ritual
- No
- Concentration
- No
- Classes
- Druid, Sorcerer, Wizard
- Material
- a small crystal or glass cone
Description
You unleash a blast of cold air. Each creature in a 60-foot Cone originating from you makes a Constitution saving throw, taking 8d8 Cold damage on a failed save or half as much damage on a successful one. A creature killed by this spell becomes a frozen statue until it thaws.
5e (2014) vs 2024 changes
This spell has both a 5e (2014) and 2024 Player's Handbook version. Doungim shows the current 2024 stat block above. Differences between editions typically affect components, range, or scaling — check both source books for the table.
Doungim Lore
School Fit
Cone of Cold is Evocation at the 5th-level slot — a 60-foot cone of 8d8 Cold damage on a Con save. Wider area than most cones, larger damage than most 5th-level spells, no concentration. The school is about channeled energy as physical effect; Cone of Cold is the canonical 5th-level instance.
Class Fit
- Druid: Land Druids gain bonus circle spells by terrain; if Cone of Cold is already on the chosen terrain list, save the manual prep slot for something else. At higher spell-slot levels Cone of Cold grows — refer to the upcast clause for the exact terms.
- Sorcerer: Sorcerers reach Cone of Cold at level 9. Most Sorcerer builds prep it specifically for the encounters where a cone fits the enemy positioning better than Fireball's sphere — corridor fights and front-line clusters.
- Wizard: Wizards add Cone of Cold to the spellbook at level 9. Evocation Wizards get Sculpt Spells protection for allies caught in the cone — the spell becomes safely castable from the front row of the party formation.
Related Spells
Frequently Asked Questions about Cone of Cold
- What level spell is Cone of Cold?
- In D&D 5e, Cone of Cold is classified as a level 5 spell of the Evocation school. Available classes: Druid, Sorcerer, Wizard.
- How much damage does Cone of Cold deal?
- At base level, Cone of Cold's damage is 8d8 (cold). Higher slots increase the damage as listed.
- What save does Cone of Cold require?
- Cone of Cold calls for a Constitution save against the caster's DC. Success conditions are described in the spell text.
- What is the range of Cone of Cold?
- The range on Cone of Cold is Self; no other creature can be the target.
- What components and casting time does Cone of Cold need?
- To cast: Cone of Cold requires V, S, M. Additionally, Material component: a small crystal or glass cone.
- Can Cone of Cold be upcast?
- Cone of Cold scales when upcast: The damage increases by 1d8 for each spell slot level above 5.