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Cone of Cold

Level 5 · Evocation

  • Damage
  • Save
  • AOE

Cone of Cold (druid, sorcerer, and wizard) casts from a 5th-level slot in the evocation school. Cast time: Action. Range Self, components V/S/M, duration instantaneous. Material: a small crystal or glass cone. Effect: You unleash a blast of cold air. At higher levels: The damage increases by 1d8 for each spell slot level above 5.

Stat Block

Level
5
School
Evocation
Casting Time
Action
Range / Area
Self (60-foot cone)
Components
V, S, M
Duration
Instantaneous
Ritual
No
Concentration
No
Classes
Druid, Sorcerer, Wizard
Material
a small crystal or glass cone

Description

You unleash a blast of cold air. Each creature in a 60-foot Cone originating from you makes a Constitution saving throw, taking 8d8 Cold damage on a failed save or half as much damage on a successful one. A creature killed by this spell becomes a frozen statue until it thaws.

At Higher Levels: The damage increases by 1d8 for each spell slot level above 5.

5e (2014) vs 2024 changes

This spell has both a 5e (2014) and 2024 Player's Handbook version. Doungim shows the current 2024 stat block above. Differences between editions typically affect components, range, or scaling — check both source books for the table.

Doungim Lore

School Fit

Cone of Cold is Evocation at the 5th-level slot — a 60-foot cone of 8d8 Cold damage on a Con save. Wider area than most cones, larger damage than most 5th-level spells, no concentration. The school is about channeled energy as physical effect; Cone of Cold is the canonical 5th-level instance.

Class Fit

  • Druid: Land Druids gain bonus circle spells by terrain; if Cone of Cold is already on the chosen terrain list, save the manual prep slot for something else. At higher spell-slot levels Cone of Cold grows — refer to the upcast clause for the exact terms.
  • Sorcerer: Sorcerers reach Cone of Cold at level 9. Most Sorcerer builds prep it specifically for the encounters where a cone fits the enemy positioning better than Fireball's sphere — corridor fights and front-line clusters.
  • Wizard: Wizards add Cone of Cold to the spellbook at level 9. Evocation Wizards get Sculpt Spells protection for allies caught in the cone — the spell becomes safely castable from the front row of the party formation.
Druid spellsSorcerer spellsWizard spellsEvocation schoolLevel 5

Related Spells

Frequently Asked Questions about Cone of Cold

What level spell is Cone of Cold?
In D&D 5e, Cone of Cold is classified as a level 5 spell of the Evocation school. Available classes: Druid, Sorcerer, Wizard.
How much damage does Cone of Cold deal?
At base level, Cone of Cold's damage is 8d8 (cold). Higher slots increase the damage as listed.
What save does Cone of Cold require?
Cone of Cold calls for a Constitution save against the caster's DC. Success conditions are described in the spell text.
What is the range of Cone of Cold?
The range on Cone of Cold is Self; no other creature can be the target.
What components and casting time does Cone of Cold need?
To cast: Cone of Cold requires V, S, M. Additionally, Material component: a small crystal or glass cone.
Can Cone of Cold be upcast?
Cone of Cold scales when upcast: The damage increases by 1d8 for each spell slot level above 5.
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