Shatter
Level 2 · Evocation
- Damage
- Save
- AOE
- Buff
- Debuff
Carried by bard, sorcerer, and wizard, Shatter operates at the 2nd level of the evocation school. Cast time: Action. Range 60 feet, components V/S/M, duration instantaneous. Material: a chip of mica. Effect: A loud noise erupts from a point of your choice within range. At higher levels: The damage increases by 1d8 for each spell slot level above 2.
Stat Block
- Level
- 2
- School
- Evocation
- Casting Time
- Action
- Range / Area
- 60 feet (10-foot radius sphere)
- Components
- V, S, M
- Duration
- Instantaneous
- Ritual
- No
- Concentration
- No
- Classes
- Bard, Sorcerer, Wizard
- Material
- a chip of mica
Description
A loud noise erupts from a point of your choice within range. Each creature in a 10-foot-radius Sphere centered there makes a Constitution saving throw, taking 3d8 Thunder damage on a failed save or half as much damage on a successful one. A Construct has Disadvantage on the save. A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.
5e (2014) vs 2024 changes
This spell has both a 5e (2014) and 2024 Player's Handbook version. Doungim shows the current 2024 stat block above. Differences between editions typically affect components, range, or scaling — check both source books for the table.
Doungim Lore
School Fit
The Evocation tradition is the school of the visible spell. There is no subtle Cone of Cold; every Evocation cast is a public event. Shatter is Evocation: the spell focuses magical energy into a visible, immediate effect. 2nd-level slots become common enough that Shatter can be cast in two or three encounters per long rest.
Class Fit
- Bard: College of Lore Bards have the easiest case for Shatter: Magical Secrets means the class can reach outside the standard list to grab adjacent picks. The 60-foot range on Shatter leaves room for the caster to stay in the back line.
- Sorcerer: Quicken Spell turns an Action into a Bonus Action; if Shatter costs an Action, Quicken opens a two-spell turn. Shatter scales when upcast — see the higher-level note on the spell page.
- Wizard: The Wizard's daily prep list is the class's flexibility lever — every long rest is a chance to reconsider what Shatter is doing on the sheet. The higher-level scaling on Shatter is described in the spell text; check it before upcasting.
Related Spells
Frequently Asked Questions about Shatter
- What level spell is Shatter?
- Shatter sits at level 2 in the Evocation school of magic, prepared by Bard, Sorcerer, Wizard.
- How much damage does Shatter deal?
- At base level, Shatter's damage is 3d8 (thunder). Higher slots increase the damage as listed.
- What save does Shatter require?
- Shatter forces a Constitution save. The DC is the caster's spell save DC (8 + proficiency + casting modifier).
- What is the range of Shatter?
- The range on Shatter is 60 feet — far enough that most casters can stay clear of the front line.
- What components and casting time does Shatter need?
- the spell uses V, S, M components. Material component: a chip of mica.
- Can Shatter be upcast?
- Shatter scales when upcast: The damage increases by 1d8 for each spell slot level above 2.