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Shatter

Level 2 · Evocation

  • Damage
  • Save
  • AOE
  • Buff
  • Debuff

Carried by bard, sorcerer, and wizard, Shatter operates at the 2nd level of the evocation school. Cast time: Action. Range 60 feet, components V/S/M, duration instantaneous. Material: a chip of mica. Effect: A loud noise erupts from a point of your choice within range. At higher levels: The damage increases by 1d8 for each spell slot level above 2.

Stat Block

Level
2
School
Evocation
Casting Time
Action
Range / Area
60 feet (10-foot radius sphere)
Components
V, S, M
Duration
Instantaneous
Ritual
No
Concentration
No
Classes
Bard, Sorcerer, Wizard
Material
a chip of mica

Description

A loud noise erupts from a point of your choice within range. Each creature in a 10-foot-radius Sphere centered there makes a Constitution saving throw, taking 3d8 Thunder damage on a failed save or half as much damage on a successful one. A Construct has Disadvantage on the save. A nonmagical object that isn't being worn or carried also takes the damage if it's in the spell's area.

At Higher Levels: The damage increases by 1d8 for each spell slot level above 2.

5e (2014) vs 2024 changes

This spell has both a 5e (2014) and 2024 Player's Handbook version. Doungim shows the current 2024 stat block above. Differences between editions typically affect components, range, or scaling — check both source books for the table.

Doungim Lore

School Fit

The Evocation tradition is the school of the visible spell. There is no subtle Cone of Cold; every Evocation cast is a public event. Shatter is Evocation: the spell focuses magical energy into a visible, immediate effect. 2nd-level slots become common enough that Shatter can be cast in two or three encounters per long rest.

Class Fit

  • Bard: College of Lore Bards have the easiest case for Shatter: Magical Secrets means the class can reach outside the standard list to grab adjacent picks. The 60-foot range on Shatter leaves room for the caster to stay in the back line.
  • Sorcerer: Quicken Spell turns an Action into a Bonus Action; if Shatter costs an Action, Quicken opens a two-spell turn. Shatter scales when upcast — see the higher-level note on the spell page.
  • Wizard: The Wizard's daily prep list is the class's flexibility lever — every long rest is a chance to reconsider what Shatter is doing on the sheet. The higher-level scaling on Shatter is described in the spell text; check it before upcasting.
Bard spellsSorcerer spellsWizard spellsEvocation schoolLevel 2

Related Spells

Frequently Asked Questions about Shatter

What level spell is Shatter?
Shatter sits at level 2 in the Evocation school of magic, prepared by Bard, Sorcerer, Wizard.
How much damage does Shatter deal?
At base level, Shatter's damage is 3d8 (thunder). Higher slots increase the damage as listed.
What save does Shatter require?
Shatter forces a Constitution save. The DC is the caster's spell save DC (8 + proficiency + casting modifier).
What is the range of Shatter?
The range on Shatter is 60 feet — far enough that most casters can stay clear of the front line.
What components and casting time does Shatter need?
the spell uses V, S, M components. Material component: a chip of mica.
Can Shatter be upcast?
Shatter scales when upcast: The damage increases by 1d8 for each spell slot level above 2.
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Scannable QR code encoding the URL https://www.doungim.com/dnd/spells/shatter. Point a phone camera at this code to open the Shatter page on your mobile device — useful at the table when a DM's laptop or a printed sheet is showing the page.